3D Design Studio and Photorealistic Rendering – The newest sketchup plugin

3D Design Studio and Photorealistic Rendering is the newest sketchup plugin that is packed with various types of extras to produce renderings, reports, and instructive client presentations.

It is compatible with SketchUp 8, SketchUp 2013, SketchUp 2014, SketchUp 2015, SketchUp 2016, SketchUp 2017, SketchUp 2018.

This sketchup plugin is utilized to create photorealistic rendering with special modeling tools.

3D Design Studio facilitates the users to select from one or more of the Render Plus Render Products:

IRender nXt – Complete toolset for rendering and animations

Allura GPU – New product supported with NVIDIA Iray+ to discharge the power of your GPU for rendering, or

ArielVision – Robust but user-friendly rendering package for SketchUp.

One can avail a free 30-days trial version from the following link extensions.sketchup.com

The 3D Design Studio comprises of IRender nXt for Photorealistic Renderings, RPS 3D Placement Tools, SpaceDesign for Attributes and Custom Reports, Interactive 3D PDFs, Non-Photorealistic Rendering etc.

This sketchup plugin is available in extension warehouse extensions.sketchup.com

3D Design Studio and Photorealistic Rendering – The newest sketchup plugin

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Published By
Arka Roy
http://www.sketchup4architect.com
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SketchUp Camera Tool – Change the View of your Design

In SketchUp, you have to have a complete idea about the View tool since it gives your design an ultimate angle. A good designer earns an in-depth knowledge of how to use every feature of view to make their design the best. Camera tool generally works in two ways – one that jumps views from one point to another such as back, left, right, and from; another moves camera position from one point to another such as zoom and pan.

The view tool stays in the Camera option from where you can navigate the position of your model visually. Take a note of the content below that provides you with a comprehensive idea of what View tool offers.

• Iso: it is for giving your design a slightly angled front view. It has a specific application in your design with adding perspective and relationship of the project.
• Top: as the name says, it is for the top view of your model. Sometimes, Top view creates a flat look of your model. Use Zoom in and out to recognize the actual distance of your model.

• Front: the front view proves to be the best option when you start designing on SketchUp first.
• Right: the Right tool allows you to jump from back to front, right and left views.
• Back: Back gets less attention as compared to the other sides of your design. But the back view is as essential as the other view of the model.
• Orbit tool: with this tool, you can see the view from any direction of your model. Navigating the application is also easier. To observe the different views of the model, you need to drag your model to the direction you want to see.

• Pan Tool: Pan tool helps you move the model from one point to another. You will proceed along with the gradual move of the design. Using the tool is like grabbing and dragging a model.
• Zoom: the tool used has been used in the same way as it was used. Zoom in for observing the smallest detailing and Zoom out for view the model in a biz size.
• Zoon Extent: this feature generally zooms out your model to the maximum extent.

Viewing your design from right direction is as much essential as a flawless design. The above-said tool will help you choose the right angle and sites you want to observe your design. To know how to use the camera angle more prominently, visit

SketchUp Camera Tool – Change the View of your Design

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Published By
Arka Roy
http://www.sketchup4architect.com
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Place Shapes Toolbar is the newest Sketchup extension

SketchUp is expert in creating variant tools for handling the shapes and designs smoothly for the designers and architects. This time they have launched Place Shapes Toolbar. It can be applied in the different versions of SketchUP. In this article the work of this toolbar is described. The readers can assume this toolbar by reading various descriptions of the tool. It is easy and good for creating designs for both big and small fields. Its use and tips are also given here. Let’s have a check on it. There is also a link is given for videos and tutorials.

Place Shapes Toolbar is a new Sketchup plugin invented by Alex Schreyer. This brand new Sketchup plugin supports different versions of Sketchup like SketchUp 8, SketchUp 2013, SketchUp 2014, SketchUp 2015, SketchUp 2016 and SketchUp 2017.

This extension has a toolbar with some menu items that is used for setting simply different common 3D shapes or geometric primitives. SketchUp’s navigate tools allow users for creating any shapes without too much effort. With the use of this toolbar, the users can accomplish fast “solid-based” modeling for dealing with added and subtracted primitives who can produce a precisely watertight object that is ideal for 3D printing. Prior for changing the shapes, anyone can opt for a general unit like foot, inch, mm, cm, m etc.

This toolbar is a good starter shape set for the new users and the kids who want to play in 3D modeling but don’t have any interest to learn.

Usage: At first show to the “Place Shapes” toolbar and click on the shape that has to be placed. Or the other way is to apply the Draw menu’s items. Most of the shapes will adjust themselves in the basis of the underlying geometry. Arranging various shapes is also possible by going to the select tool or pressing the space bar or the ESC key after finishing.

After placing a shape, move and scale tools can be applied for moving and functioning on the shape. In the case of failing work of any shape as per the requirement right click on it and choose ‘unglue’. In the case of placing any shapes, they all stick to the elementary geometry. Exploding a shape to work with its raw geometry is also possible only by applying the right-click menu. While selecting the base unit from the dialog, all the following placements will get that unit. The items that are already arranged don’t need scaling. This is helpful for modeling small stuff like 3D printing or large stuff like buildings.

Tips for working on this tool:

a. At first turn on the X-Ray face style to enable snapping for the hidden points.
b. Go to View>Hidden Lines to allow the hidden lines visible for more precise snapping.
c. These shapes fit well with the SketchUp Pro’s Solid Tools
d. For adding Text to any of the shapes use the 3D TextTool.

For more information and video please follow: extensions.sketchup.com

Place Shapes Toolbar is the newest Sketchup extension

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Published By
Arka Roy
http://www.sketchup4architect.com
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Modeling Terrain and Other Rounded Shapes

Drawing terrain in SketchUp does not require you to be a pro in the 3D designing. You can sketch the model as simply as you draw a line on a paper. But your 3D model needs other things to mirror the objects or scenes as accurately as the real one. The model you are drawing gets a special look when you add grounds and landscape. Along with terrains other forms of designing create a visually satisfied project. But how SketchUp perform all these tasks so efficiently is the question of many modelers. The content brings out the hidden facts of SketchUp tool in designing terrain and other round faces.

The answer actually lies in SketchUp Geometry. All SketchUp users must be familiar with the term – Sandbox tool – the tool needed for designing terrain. With this tool, you are originally using a special type of geometry – TIN that allows you to draw anything as per your wish.

TIN stands for Triangulated Irregular Network which is commonly popular as ‘a group comprised of triangles.’ The below image shows hills carved by TIN.

The content below deals with technicalities of designing TINs and Sandbox tools. The basics of designing that you must learn to Sketch the complex model in 3D.

Get started with TIN: If you are creating TIN first time, then you must try simple designs rather than opt for the complex ones. You need to import contour lines from another application or can import terrain from Google Earth using SketchUp building tools. Your drawing onto the TIN can is used in your design. But the easiest option will definitely be drawing a flat rectangular TIN.

For importing pre-existing terrain, Visit help.sketchup.com and for designing terrain from scratch, click help.sketchup.com

Use Sandbox tool: Sandbox tools stay in a sandbox toolbar or you can follow the steps – Tools > Sandbox

If you are designing a terrain, you can geolocate the model or add a geographic location embedment that places your model into a specific point of the model. Advantages of using geolocated the model are given below:

• You can get a comprehensive idea of sunlight and sun shadows that add a different angle to your model. Light effects always take a picture to a new level and your design will get a sense of reality with this.
• You can view your design in Google Earth.

Geolocated terrain helps your model locate into a specific place on the earth. You can also add different functions and features with the sandbox.

Reference: help.sketchup.com

Modeling Terrain and Other Rounded Shapes

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Published By
Arka Roy
http://www.sketchup4architect.com
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How to Create Component in SketchUp

When an object of your design has several uses in a model, component tool proves to be a great help for you. It saves your time from repeating the same design you need. Creating components enhances the accuracy of a model, and it is a must-to-apply trick for expert modelers. Benefits of using this feature can be felt while designing a model. Below are a few things that you can do with the component tool.

• You can reuse your component whenever you want.
• The geometry of a component stays separate from other components connected with it.
• You can also edit component whenever you feel so.
• You can cut a hole in a face with your component and can also stick it to a specific plan by changing setting of the glue panel.

Creating components can be made in the model itself or a separate SketchUp file. The create component dialog box will help you put the needed specification in your component object.

The steps that you need to follow for creating a component are given below.

1. Select the geometry of the object you want to make a component.
2. Go for the Edit > Make Component. A Create Component Dialog Box will appear.
3. In the Definition tab, give a proper name to your component.
4. Ad a short description of your component to the Description.
5. To use gluing plane, you need to select an option from its Glue To drop down list that contains – Horizontal, Vertical and Sloped. If you are using Glue To option, a few changes you will notice such as Cut Opening Check Box will be active and Always Face camera and Shadow Face Sun will be inactive.6. (For Cut Opening Option Only) if you want to use the Cut Opening option for your component, select the check box.
7. (For Always Face Camera Only) Always Face Camera helps you turn your 3D model into 2D forms without hitting the rendering option. If you apply this feature to your component, the Shadow Face Sun will also be active.
8. (For Face Sun Only) the feature is used in casting shadows of your components. The shadows will be cast the same way as the component is facing the sun.
9. (For Set Component Axes only) Set Component Axes defines the component’s axis origin. When you press the button, the cursor will tell you to insert a new axis for your component. Once you are done, the Create Component Dialog Box will be re-active again.
10. (For Selecting Type) the Type drop-down menu will help you classify your components.
11. For transforming the geometry you have selected for creating component, let the Replace Selection with Check Box selected.
12. Click the ‘Create’ button for creating the component.

These are the steps that you get while making components from the geometry of the model. Following this method will bring you a component that you can use several times in your design. You can also get video tutorials on the internet that provides a complete guide on how to create a component in SketchUp.

Video tutorial for the component:

How to Create Component in SketchUp

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Published By
Arka Roy
http://www.sketchup4architect.com
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Eneroth Auto Weld – The newest sketchup plugin

Eneroth Auto Weld is the newest sketchup plugin that supports SketchUp 2016, SketchUp 2017, SketchUp 2018.

This plugin can be used to weld the opted edges collectively as well as look for edges to be welded and weld them at the same time. The search is restricted to the selection if there exist one, or else all edges in the existing drawing context are verified.

The plugin also automatically searches edges to weld when Follow Me Tool has been used. It means you don’t need to handle with all the exploded curves whenever you apply the tool.

Finally, the plugin creates perfect arcs and circles whenever probable, not like generic curves, which among other things facilitate you to view the radius in Entity Info.

Run the plugin from Extensions > Eneroth Auto Weld > Weld or Toolbar. Settings are available under Extensions Eneroth Auto Weld > Settings.

The extension can be downloaded from extension warehouse extensions.sketchup.com

Watch the following video for online demonstration.

Eneroth Auto Weld – The newest sketchup plugin

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Published By
Arka Roy
http://www.sketchup4architect.com
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SketchUp 3D Basecamp Benelux 2017

SketchUp 3D Basecamp Benelux 2017 will be held on Fri, November 24, 2017 from 8:30 AM – 6:00 PM CET at Het Evoluon, Noord Brabantlaan 1A, 5652 LA Eindhoven, Netherlands.

There will be instructional Keynote sessions about several SketchUp Pro workflows as well as supplementary scopes like rendering, Virtual Reality, 3D printing and more at 3D Basecamp for the sketchup enthusiast. Besides, an exclusive SketchUp, LayOut and V-Ray workshop will be conducted to transform your SketchUp Pro skills to the next level.

Given below, the lists of some renowned keynote speakers :-

Matthijs Kraan – Freyr Architecten about SketchUp Pro all the way
Nick Nijmeijer – ITCAD about SketchUp Pro & BIM
Dave Wayne – CADalog inc about SU Podium
Stijn Brilman – Canon Nederland about 3D Printing Architectural Models

Venue of the basecamp :-

08:30 – Reception with coffee / tea / refreshments
08:30 – Registration and Wardrobe
09:00 – Opening session in the Main Hall
09:15 – Keynote sessions in the Main Hall
10:00 – Workshop sessions in the Small Hall
10:45 – Intermission

11:00 – Continuation Keynote and Workshop Sessions
12:30 – Lunch
13:15 – Continuation Keynote and Workshop Sessions
15:30 – Intermission
15:45 – Continuation Keynote and Workshop Sessions
16:30 – Closing session with raffle in the Main Hall
17:00 – Drinks
18:00 – End

To book your seat online, click on the following link www.eventbrite.nl

SketchUp 3D Basecamp Benelux 2017

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Published By
Arka Roy
http://www.sketchup4architect.com
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SketchUp Rendering with V-Ray 3 – An exclusive online course by Brian Bradley

Brian Bradley has presented an online training on Sketchup V-ray 3. V-Ray 3 for SketchUp highlights interactive rendering technology that facilitates you to view results instantly when modifications made to the model.

In this online video tutorial, Brian Bradley provides useful suggestions on how to apply the tools and features available in the powerful V-Ray for SketchUp rendering solution. After shading light on the V-Ray interface, Brian briefly explains how to provide illumination to your scenes with the program’s multipurpose lighting tools.

He also demonstrates how to deal with various light types for including both artificial light and naturalistic daylight. Besides, he focuses on the V-Ray camera, materials, map types, render elements, FX tools, and more.

This online course covers the following topics

* Gamma handling in V-Ray 3 for SketchUp
* Working with interactive rendering
* V-Ray light types
* Working with irradiance mapping

* Rendering animations
* Working with the V-Ray camera
* Using the Materials UI
* V-Ray FX tools
* Stereoscopic 3D rendering

* Using V-Ray objects

To get more information on this course, click on the following link app4day.com

SketchUp Rendering with V-Ray 3 – An exclusive online course by Brian Bradley

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Published By
Arka Roy
http://www.sketchup4architect.com
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nz_LevelFinder – The newest sketchup extension

Find Levels (z-values) is created on the basis of any two known points. It is possible to obtain a level among the two points or project from them to obtain that level along the delimited line.

It is mostly suitable for designing ramps as well as determining points and contours inside incomplete surveys etc.

Detect levels (z-values) on the basis of any two known points.

One can get the following :-

A level among any two points that facilitates you to have the following :-

• Locate missing points inside an incomplete survey. (a straight slope among the two points is a fair assumption)
• Draw or complete countour lines
• Detect a certain point on a diagonal line that is of a particular height to your datum point.

A level at the junction of a line and the z-plane at any specified height: It facilitates you to do the following :-

• Design or expand a ramp to attain a set landing arranged at a definite level.
• Find out a point in order that it is possible to expand a line/plane to fit a prearranged height
• Virtually Expand Line (vertically)

All your RL (Relative Levels) to any Datum Point: It facilitates you to document work.

The extension can also be utilized to fix a datum and document all your z-values (relative levels).

The extension can be downloaded from extension warehouse extensions.sketchup.com

nz_LevelFinder – The newest sketchup extension

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Published By
Arka Roy
http://www.sketchup4architect.com
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How to generate organic models with Curviloft

This is a nice presentation by Justin Geis. In this sketchup tutorial Justin briefly explains how to use Curviloft for generating organic models in various ways.

Curviloft belongs to an organic modeling extension that is developed by Fredo6. It offers a few diverse functions, but in general, it’s primarily built up to facilitate creating surfaces from lines.

While going to install this extension first time, it will pop up 3 dissimilar options – loft by spline, loft by path, and skinning.

LOFT BY SPLINE: Loft by spline mainly captures the profile of one shape and extrudes it in order that it turns out to another shape.

As for instance – while going to draw a hexagon and a 24 sided circle, choose them together, and apply loft by spline, curviloft will produce geometry combining the hexagon and the circle.

Curviloft active will facilitate the users to perceive that there exist a bunch of problematical options – it’s not as complicated as it appears, and there is lots of trial and error. There exist wide arrays of options to modify the way that the curves are formed and selected by you.

The most vital part of this function is that by clicking on one of the junction areas, a twist can be set, to generate twisting shapes with the loft by spline tool.

LOFT ALONG PATH: It offers the same functionality as the loft by spline tool, but it is possible to dictate the path that the loft pursues.

SKINNING TOOL: The skinning tool produces a skin over a framework of lines. It can be applied to make everything from tensile structures to cool curving shapes.

With this tool, draw a frame, then turn on the tool to draw a skin across it. It appears to perform this by mathematically drawing segments inside objects.

As for instance – It is possible to draw this series of arcs to the center of a circle, then employ the skinning tool to draw a face along them.

To download Curviloft, click on the following link extensions.sketchup.com

How to generate organic models with Curviloft

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Published By
Arka Roy
http://www.sketchup4architect.com
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