How to do follow me with multiple shapes in sketchup

In this sketchup video tutorial, Mr. Aaron shows a useful tip to perform a follow me with numerous shapes. This sketchup video is a part of sketchup skill builder series. You will learn how to obtain numerous shapes to follow a single path with simple mouse click.

Aaron uses sketchup weld extension for this purpose.

Smustard Team has developed weld extension for sketchup. This sketchup extension is compatible with SketchUp 6, SketchUp 7, SketchUp 8, SketchUp 2013, SketchUp 2014, SketchUp 2015 as well as Mac OS X and windows platform.

The sketchup users can apply this plugin to choose numerous connected edges, curves, and/or arcs (“connected” means containing common endpoints), then utilize the weld tool to combine them into a single “polyline”. The plugin can do a “follow me” of a circle along a straight line, ruptures the circle into several line segments.

To learn the tip with follow me tool, go through the following video tutorial.

Video Source SketchUp

How to do follow me with multiple shapes in sketchup

Published By
Arka Roy


How to speed up your modeling in sketchup with v-ray proxies

In this sketchup v-ray video tutorial, you will learn how to use v-ray proxies in skethup models to produce superior quality renderings with high polygon models.

Rendering in sketchup becomes complicated since sketchup can’t deal with high polygon models. So, if there are more faces and geometries in the model, the modeling process become slower since sketchup does not handle all the geometries efficiently.

With high polygon, high detail model inside your sketchup model, it becomes difficult to produce realistic rendering. But v-ray contains a tool known as proxies that facilitates to export the objects out of your model and substitute them with a low polygon preview model.

When rendering starts, v-ray will reference those files called meshes externally devoid of showing them in your model.

To learn the detail process, go through the following video tutorial.

Video Source The Rendering Essentials

How to speed up your modeling in sketchup with v-ray proxies

Published By
Arka Roy

How sketchup was used to complete the Philadelphia Flower Show project

In this exclusive sketchup video tutorial, Dawn Brown, the renowned 3d modelling expert, shares his professional experience that he applied while going to complete a complex project called the Philadelphia Flower Show with sketchup.

Mr. Brown shows some useful tips and tricks which were used to complete the project successfully with sketchup for making architectural design, landscape design, exhibit design, set design as well as produce construction documents.

To complete the project sketchup layout and an exclusive sketchup plugin called light up are used.

Light up is best suited for superior product visualisations, architectural designs or immersive 3D experiences.

LightUp refers to the only SketchUp renderer that employs object-based rendering to produce surprisingly perfect and stunning results right away within the SketchUp window.

The professionals can apply this plugin to quickly enlighten their models and present their work in the best possible light.

To learn the complete design process, go through the following sketchup tutorial video presented by Dawn Brown.

Video Source Sketchup

How sketchup was used to complete the Philadelphia Flower Show project

Published By
Arka Roy


Some useful sketchup tips to improve your modelling skill with sketchup

Given below, some handy tips for sketchup users to improve their modeling skills significantly.

01. Apply the 3D Warehouse gallery: examine and cleanse models prior to importing them.

There is a universe of downloadable 3D models made by other users that can fast-track the construction of your own models. To avoid adding additional information such as lines, layers, and materials, which will only increase file sizes, purge the model’s components before saving them.

02. Place the model properly in space.

Geo-referencing a project facilitates you to consider it with regards to location, an intuitive quality for any successful architectural scheme. It is required to place a 3D model, avail it from the window> model information> geolocation> add location / define location customarily.

It is also very important to consider the time zone of each location.

03. Employ plugins and explore the new things in Extension Warehouse.

SketchUp users create different types of plugins which provide solution to the problems in each version as well as utilize the capability of accessible tools, and integrate new 3D modeling equipment.

Extensions are available from Solar North, which offer tools to fix the orientation for the angle of sunlight and shadows, to Sketchy FFD, a mesh operated with a series of control points in its vertices and edges to manipulate the dimensions of the chosen object.

04. Arrange and save your toolbar settings.

It is very crucial to customize the work surroundings as per your requirements and preferences. Make sure that your ideal settings are saved for future application, just manage sufficient time to arrange a toolbar. It will be possible to accomplish tasks in organized way and invest more time in concepts, design, and detailing.

05. Utilize groups and components to streamline editing and developing a model.

The most powerful feature of sketchup is to arrange models into groups of objects, lines or figures. The process is very quick and easy (secondary button> create group) and facilitate you to modify a specific section of your model (by double-clicking on it), keeping the other figures near the object unchanged. It is suggested to double-click on the newly generated surface, thus choose both faces and edges, and make a group prior to utilize the push / pull tool or any other modification.

To get more useful sketchup tips, go through the following link

Some useful sketchup tips to improve your modelling skill with sketchup

Published By
Arka Roy

SketchupFX Ex – The newest sketchup extension available in extension warehouse

Fluid Interactive, Inc has developed SketchFX Ex, the newest extension available in extension warehouse. The extension is well suited with SketchUp 2014, SketchUp 2015, SketchUp 2016, SketchUp 2017, SketchUp 2018.

SketchFX is a useful plugin for sketchup that can be used for rapid artistic visualization and animation plugin.

With a single click of mouse, it is possible to generate visually appealing presentations of any 3d models by selecting from series of various artistic styles.

SketchFX Ex contains all the features of SketchFX Pro, and provides support for rendering animations.

SketchFX Ex includes the following exclusive features :-

a. All SketchFX Pro features
b. Render animations
c. Compatible with Animator by Fredo6;
d. Broad lists of predefined custom rendering effects;
e. AmbientOcclusion integration;

Availability of a wide array of filters to produce your own effect: hue-saturation-value, brightness-contrast, gamma-exposure, blur, radial blur, bloom, fog, depth of field, vignette, artistic paint, image from file, scene, style and constant color, scene transition, masks.

To get more information, go through the following link

Watch the following video tutorial for getting online demonstration of the plugin.

SketchupFX Ex – The newest sketchup extension available in extension warehouse

Published By
Arka Roy

How to create the design of a camper van with the free version of sketchup make 2017

In this sketchup video tutorial, you will learn how to design your camper van in 3D by applying the free version of sketchup make 2017. The push pool tool & pencil tool in sketchup are used here for designing purpose.

To download the free version, click on the following link

To make the measurement accurate, the measuring unit is transferred to millimeter. To do this, visit window tab and click on preferences menu. Now click on template and choose would work in millimeters template to keep all your dimensions in millimeter to avoid working inches and fractions.

Now, go to window tab and click on default tray and check all the trays on the right hand side are selected.

To learn the complete modeling process, go through the following video tutorial.

After watching this tutorial, you will be able to create your own camper van by applying the methods provided in the video.

How to create the design of a camper van with the free version of sketchup make 2017

Published By
Arka Roy

How to create a moving animation of a construction site

This is an exclusive sketchup video tutorial presented by Justin Geis. In this tutorial, Justin teaches you how to produce a construction model as well as make a moving construction jobsite animation with sketchup.

The construction jobsite is modeled with PlaceMaker, a powerful sketchup extension and the animation is done with animator, a script used for creating animation of sketchup models.

PlaceMaker – This sketchup plugin is developed by Whaat. It can be used for building 3D city quickly. With this plugin, it is possible to include instant context to your models by importing OpenStreeMap roads, buildings, paths, water bodies, trees and high resolution aerials. It is compatible with SketchUp 2016, SketchUp 2017, SketchUp 2018.

Link to download the plugin

Animator – It belongs to a script that facilitates the animation of Sketchup models. Fredo 6 has developed this free sketchup extension. The plugin comes with a parametric, interactive framework to manage the movements of objects and cameras along a timeline. Animator creates videos in different formats.

The plugin is available in extension warehouse under Tools > Fredo6 Collection > Animator

Watch the following video to learn the complete process.

How to create a moving animation of a construction site

Published By
Arka Roy

Interview with Mauritz Snyman who is a specialist in 3D architectural modeling, 3D renderings, 3D visualization and 3D animations

Introduce yourself to our readers.

Hi all. Thank you for the opportunity Simul. I’m Mauritz Snyman & the owner of Jireh3D, a company I started in 2008 focusing on 3D Architectural Modeling & Rendering. I’m based in South-Africa.

I love what I do. Only a couple of things get me away from my computer – one being fishing.

How did you start your career as a 3D modeler?

I studied Interior Design but never pursued that. Not long after, I moved to the UK and started out as a CAD technician in London. But did not find it creative enough, so I started online 3D modeling training after hours. My boss at the time created a position for me but unfortunately during the 2008 recession more than half the company were made redundant. And so my own company, Jireh3D was born.

What kind of hardware do you use?

At the moment – Apple Mac 8 core, 2.1 Ghz, 64 GIG ram & 2 x 24” Screens to make life easier.

Then some other machines which are a lot smaller, but just a backup for rendering

Can you tell us about the software you use in the studio?

Sure. I use Sketch-up for all the basic modeling, then Cinema4D to add detail & rendering in VRay or Corona. Adobe Photoshop for the finishing touches.

Can you define the balance between Pure Render and Post Production in your work?

Post production is great, but i like getting renders in such a state that there is little Photoshop work involved in the end. It depends on the artist really.

I always use Photoshop to do final touches, but never to create the full image itself because clients change their minds very quickly & not many people wants to re-do everything again.

Can you tell us something about your firm?

My firm is running for about 9 years now. Jireh3D specializes in 3D architectural modelling, 3D renderings, 3D visualisation and 3D animations. We bring 2D plans to life in beautiful photo-realistic, 3D images. We create 3D models from CAD plans, sketches or simply ideas, supplied by the client. We are able to produce interior and exterior views of the proposed development. We can also create fly-through animations.

Tell us about your work with 3D architectural modeling.

For us, the modeling part is very important. If the modeling is bad, the renders will be bad. So adding detail is of great importance, as that is what helps create realism.

After modeling, texturing is just as important.

Sketch-up is great for modeling things very fast, and if the client changes his design, it can be changed very quickly unlike most programs.

Did you face any problems or technical issues along the project, and how did you solve them?

50% of the time we run into problems during projects. Most of the time it’s a machine that can crash because the scene is so poly heavy…Solving that was to upgrade memory & to use a render farm as our backup.

Another problem is getting paid. What i have learned over the years, is to work with a contract & 50% upfront payment. I lost a lot of money because clients ran away, so very important to get a contract & proper payment terms in place.

What was the most challenging project you’ve worked for, so far?

The one I’m working on currently. Very big & difficult to work with because the model is so poly-heavy. It’s for a few exterior renders, but the surroundings has tons of foliage which makes the process very slow and quite frustrating.

What’s the hardest thing about being a professional 3D designer?

Not getting paid enough for hard work and long hours. It’s our bread and butter & lots of people take artists for granted.

Where is architectural visualization heading next?

Not sure, but because of the incredible technology, we are going forward really fast and it is difficult to keep up to date to the latest programs & plugins in the industry.

What suggestions do you want to provide for newbie 3D modelers?

If you want to do this full time, make sure you do it in excellence. Always give your best and be teachable so there will always be room for improvement.

How do you evaluate our magazine?

Very good. Lots of 3D Artists can learn from this & tons of info are available for anyone with many tips & tricks.

Interview with Mauritz Snyman

Read more

Published By
Arka Roy

Make advanced 3d rendering & 3D animation with newly released KeyShot 5.2

Luxion, the noted software developer in 3D rendering, lighting and animation field, just declared the availability of KeyShot 5.2. This newest version of KeyShot is already recognized by several Fortune 1000 companies like Chrysler, Fossil, Microsoft, Motorola, Procter & Gamble, Skullcandy, IDEO and SMART Design.

KeyShot 5.2 includes some advanced features like optimizations to motion blur, color precision, focused caustics and visibility of emissive material. The speed, performance and 3d file format support are also significantly improved.

The most crucial advancement is the support for SolidWorks 2015 file formats on Mac and Microsoft Windows platform via the updated Keyshot plugin for SolidWorks. The users can access the plugin at free of cost and download it directly from KeyShot Website. With this plugin, the users can import SolidWorks 2015 files through LiveLinking into KeyShot.

With the introduction of each new release, the existing LiveLinking technology (that links the 3D modeling application with KeyShot) is reorganized by Luxion. If any user revises the design in their 3d modeling application, the updates can be forwarded to KeyShot. Only the modified elements and layers are transmitted to Keyshot keeping the material, animation or lighting same as in the model.

LiveLinking Technology supports Autodesk Fusion 360/IronCAD/PTC Creo & Pro/ENGINEER/Rhinoceros/Siemens/Solid Edge/solidThinking Evolve/Dassault Systemes SolidWorks/Pixologic ZBrush.

The existing subscribers of KeyShot can upgrade to KeyShot 5.2 at free of cost.

Link for download Keyshot 5.2

Download a trial version

Watch the following video tutorial to learn How Keyshot offers advanced rendering and animation.

Luxion, the noted software developer in 3D rendering, lighting and animation field, just declared the availability of KeyShot 5.2.
Image Courtesy:


Published By

Arka Roy


An exclusive tutorial on Mystique FX with 3ds Max

My inspiration come from X-men days of future past. This FX is Procedural so you can apply it to any mesh you want,

An exclusive tutorial on Mystique FX with 3ds Max

open 3ds max
create Thinking Particles System
go to modifiers panel click on properties
from TP system create Group and name it Active
create two Dynamic set and name it 1- Birth 2- Run
in birth dynamic set create matter waves from operators

Open it
pick object you want to scatter on it
in Group : select Active Group
make the other settings like the image (01) below

An exclusive tutorial on Mystique FX with 3ds Max

in birth Run set
make ppass group and select the active group

create **

Node from helper
surface Follow From operators
SCale From operators
GeomInstance From operators
particle Die From operators
Particle Age From Conditions
connected like the image below (02)

An exclusive tutorial on Mystique FX with 3ds Max

in node
pick the same object to keep the particles follow if your object is animated

in Particle Age make it Absolute and set the age of you particles

In GeomInstance pick your feather to make scatter in the object pr you can use my Feather you can download the scene file from here you can find it in the description

An exclusive tutorial on Mystique FX with 3ds Max

if you need any help you can email me

My Email :


Published By

Arka Roy