Bitmap to Mesh – The newest sketchup extension

Thomas Thomassen has developed Bitmap to Mesh sketchup plugin. This plugin supports SketchUp 2014, SketchUp 2015, SketchUp 2016, SketchUp 2017, SketchUp 2018.

The plugin is used to produce a 2D or 3D mesh from a bitmap image.

From heightmaps, it is possible to produce terrains or any other surface.

Image entities are transformed into 2D pixel grids.

It creates two triangles per pixel!

250×250 pixel image produces a mesh of ~125K faces! ( 250 250 2 )

Menus & Toolbars

• Draw » Mesh From Heightmap
• Context Menu » Mesh From Heightmap
• Context Menu » Mesh From Bitmap

The plugin can be downloaded from extension warehouse

Watch online demonstration of the plugin.

Bitmap to Mesh – The newest sketchup extension

Published By
Arka Roy


V-Ray 3 for SketchUp – Render with Accuracy

In the 3D modeling world, Rendering makes your design live and vibrant. It brings in the needed visual that you expected to have in your design. With the introduction of V-Ray 3, renders have found a way to easily convert their 3D model into the photo real images. The definition says that V-Ray 3 is a rendering extension in an advanced level that uses simulated photon wizardry to produce the photo-real 2D images.

SketchUp has popularly been known for offering the simplest solutions to the complex designing issues. Today, designers and artists use this software application widely because it offers really comprehensible functions that engaged solely for the designing purpose. V-Ray 3 is such an advanced extension that allows renders to make their design cutting-edge and stunning. The flawless depiction of your design is possible for the simplified user-interface offered by V-Ray 3 extension. There are more things to consider as it comes with a promise to give you a never-felt-before experience in the rendering process.

With an array of functions and features, it indeed gives you a new world of rendering. The content discusses further the benefits of using this application.

Maxwell Rendering 4.1 for Smoother 3D Rendering

Now, 3D rendering is faster, easier and simpler with the Maxwell Rendering 4.1 version. With so many user-friendly options, it allows you to freely input your creativity and make your rendering the best one. The features offered by this new version are way ahead of the time. Whatever problems you have faced with the earlier version are completely eliminated on this platform. This high-end rendering tool does more than magic for the visualization software, and it definitely takes the artists and designer to a ride eight times smoother than they generally expect. Till now, the primary issue associated with the rendering tool is excessive rendering time. The new version promises to offer you an application where you can really enjoy your freedom having a complete control on designs. Let’s discuss in brief how the application helps designers.

Denoiser: Denoiser is a great tool that fades the noises of your designs and makes them crystal clear. The process reduces the time taken for erasing the noises. Denoiser is a powerful feature that understands your design and keeps the length and geometry details the same. Previously, you needed to render the image to a high sampling level. Now, it spins completely. Denoiser gives you the high-resolution images by keeping them low in size. This amazing feature is truly a revolutionary one.

GPU – Optimized handling memory: GPU helps in memory handling faster with a modern technique. If rendering process is cancelled because of having no sufficient memory, then Maxwell tiles the render and initiates the rendering process. This new version will allow you to render bigger images and scenes on the same GPU memory.

Maxwell Multilight 2 App:

A single render seems enough to your innumerable lighting variations and images added to the designs. It counts benefits more than you expect. The benefits are given below:

• Add light variations from your MXI files.
• Tone mapping and camera response features are also available.
• Setup lighting scenes as per your wish.
• A smart editing option is available that allows you to edit light before and after render.
• Prepare a lighting catalogue for your reference and clients’ needs

New Materials – Materials are available in huge quantity to guide you in designing process. These are selected attentively to help designers give the best result. The features are given below:

• Merl database material: 100 lab measured materials containing reflectance functions are collected in the segment. They are stored as the BRDF (Bidirectional Reflectance Distribution Functions).

• X-RiteAxF Materials: Appearance Exchange Format (AxF) files enhance the work on the visualization software. These materials have been used to store, transfer and digital materials of TAC Ecosystem.

Light panels: As the name says, it adds a dramatic touch to the design with offering an intense play of lights. You can modify and add lights as per your style.

Maxwell 4.1 version comes up with different features and functions that are way ahead of its other contemporaries. It offers an ultimate rendering option where difficult tasks become easier.



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Published By
Arka Roy

Sketching in digital watercolors

It can't be said that the designs that come out of studioJDK are old fashioned.
Artwork by StudioJDK

It can’t be said that the designs that come out of studioJDK are old fashioned. On the contrary, they are groundbreaking in their ability to combine artistry and technology, finding a middle ground that most designers simply can’t achieve. Jeremy Kay, founder of studioJDK, is able to obtain this remarkable balance by exploring software and techniques that allow him the best of both worlds. Photoshop, SketchUp, and V-Ray are just some of the tools that share equal importance with his watercolors, helping him to create beautiful, effective designs that retain a very human touch.

After becoming inspired by Mike Doyle’s Color Drawing, Jeremy worked side by side with the author himself at Communication Arts
Artwork by StudioJDK

After becoming inspired by Mike Doyle’s Color Drawing, Jeremy worked side by side with the author himself at Communication Arts, a hybrid firm of architecture, graphic design, and environmental branding. It was this hybrid quality that made Jeremy a perfect fit.

Composition, values, shadow, understanding of light, a steady hand; these were all key design concepts that Jeremy began to apply his passion to. How can someone design better trees? Better human figures? These questions inspired him, and Jeremy’s passion for drawing was only matched by his growing fascination with rendering technology.

“I was really into that digital stuff,” Jeremy says. “I have a really insatiable appetite, and I still do, about learning new techniques in visual communication”.

When he stumbled across the Gnomon Workshop, a place where concept designers of games and movies post tutorials about their methods
Artwork by StudioJDK

When he stumbled across the Gnomon Workshop, a place where concept designers of games and movies post tutorials about their methods, Jeremy encountered the second greatest inspiration in his career. Their style of blending drawing and super high-tech rendering was a revelation, and something he was already on the road to achieving himself in architectural visualization.

Jeremy began to model his images in 3D and brilliantly paint on top of them. This technique made his work unique, and put him in high demand. Uniting 3D rendering technology with traditional media was something new at the time, and still uncommon today. It was a dream come true for him.

After a stint at the firm LRK, Jeremy finally knew it was time to go for his ultimate dream: owning his own studio.
Artwork by StudioJDK

After a stint at the firm LRK, Jeremy finally knew it was time to go for his ultimate dream: owning his own studio. “My belief is, in order for you to succeed well in what you’re doing as a career, you have to be really passionate about it. I just took the two things I was most passionate about and combined them”, he says. “That is architectural concept design and illustration.”

The whole industry was moving completely over to photorealism at the time, and Jeremy knew that he wanted to find his own style that would set him apart in the marketplace. Anyone can create exceptional renderings with the help of software and technology, but he wanted to be placed in the rare category of the digital artist.


Published By

Arka Roy


Etron Technology introduces the ground-breaking 3D2 “ThingCaptureTM” System to capture 3d object

Etron Technology, Inc. has recently introduced 3D2 “ThingCaptureTM, a high-tech system that combines four leading technology trends like IoT, Big Data, Smart Mobile and 3d printing to capture, preserve, manipulate and transmit superior quality and reliable digital data.

3D2 “ThingCaptureTM” applies high-class ICs to incorporate 3D capturing and 3D printing and save significant time period, labor-intensive attempt and expense.

On the basis of 3D depth-map image signal processing and sensor ICs, ThingCaptureTM applies two cameras for capturing 3D image as well as offering a complete, full-color, three-dimensional digitization of the realistic object in a natural light surrounding and generating 3d printable object shapes and models.

In order to have superior resolutions and perfect details for industrial application, “ThingCaptureTM” applies supplementary lasers or structure light for streamlining object reconstruction process efficiently.

ThingCaptureTM” has diversified usages like personal digital collections, computer game avatars, 3D animation special effects, body scanning, custom action figures, reverse engineering, virtual reality, augmented reality, and lots other.

Etron is going to showcase its ground-breaking ICs and the 3D2 “ThingCaptureTM” System platform at the upcoming Las Vegas CES on January 6-9, 2015. Please visit Etron’s Booth at #35329 LVCC, South Hall 4, Las Vegas, NV to learn more.

For getting more updates, visit

Etron Technology introduces the ground-breaking 3D2

Image Courtesy:


Published By

Arka Roy


An in-depth training on Sketchup & V-ray by DRC institute

SketchUp is a simplified and mostly recognized 3D Modeling software among various 3d modelers and 3d artists. With V-Ray for SketchUp, the 3d professionals will be able to apply powerful rendering technique to visualize their models with photorealistic look. V-Ray is compatible with sketchup and it facilitates the users to integrate the processing task inside its existing flows.

Sao Paulo based DRC institute is offering 40 hours exclusive course on request. The motto of this course is to provide proper training to the students for generating a Photo-realistic objects and 3D image efficiently.

In order to participate, the students should have the basic knowledge on dimension. This course will be useful for engineers, architects, decorators, designers, designers of all specialties, games, professional graphic artist etc.

The course will highlight on the following topics:-

Saving & Printing

  • Modeling concepts in space and layout sheet.
  • Configuration Sheet.
  • Print styles and standard and special formats.
  • Plotting with concepts of scales.


  • Be familiar with all the sizing tools in SketchUp, creating and editing quotas.
  • Quoting a project.

Convergence with other software

  • Import and export of drawings, images and other elements.

Final Concept

  • Final product with earlier treatment of objects drawn in isometric perspective to be used and in other three-dimensional software.
  • Final product of photo realistic images for final presentation of the project.


  • Knowledge with SketchUp’s interface and its methods of access to commands.
  • Focusing on the fundamental concepts regarding vanishing point and the Cartesian system.
  • Understanding the V-Ray, construction materials, editing materials, lighting Daytime and Night.

General Content

  • Spatial treatment Workplan and visualization techniques.
  • Application of tools properly.
  • Home Project.
  • Formation of external lighting, internal lighting, Building materials, importing materials, Editing and saving materials.

Drawing Objects

  • Application of the Palette First Steps (Lines and rubbers).
  • Construction of lines, circles, arcs, polygons and other objects.
  • Conceptualization of 3D objects.
  • Application of models and objects generated through SketchUp. For application materials and internal and external lighting.

Editing Objects

  • Proper application of editing tools: Copy, move, rotate, stretch objects.
  • Exercises projects.
  • Handling points.
  • Editing intensity of lights and materials.

Text and Textures

  • Formatting and text styles.
  • Exchange with other software editing texts.
  • Manipulation of textures, properties, scales and editing.
  • Exercises projects with texts and textures.

Electronic Library

  • Location and use of models.
  • Acquire models.
  • Save models and conceptualizing electronic library located on your computer or the Internet.
  • Design exercises.


An in-depth training on Sketchup and V-ray by DRC institute


Published By

Arka Roy