SketchOSM by PlaceMaker – The newest sketchup extension in extension warehouse

It allows the users to generate 3D buildings parametrically for the inclusion of site context to your model. The Buildings which are produced with SketchOSM can then be allocated universally by publishing directly to OpenStreetMap (OSM).

It is an extensive database for accessing and editing geo-information through GPS devices, websites, apps etc.

Given below, some exclusive features of the plugin :-

• Well matched with SketchUp 2017+ Make or Pro (Windows Only)
• Geo-location tool
• Geo-locate your model and import a satellite image from DigitalGlobe as a reference for tracing buildings
• Import OSM road centerlines and illustrate the current OSM 3D Buildings for reference
• Generate simple OSM 3D Buildings
• Generate Multi-Part Complex (Relation) Buildings
• Parametric tools to edit new buildings
• Height Tool
• Roof shape (gable, hip, round, skillion, onion, dome, round, pyramid)

• Roof Height
• Building Color
• Roof Color
• Edit Building Outline
• Minimum Building Height
• Copy Attributes (tags) from one building to another

To get more information, go through the following link. extensions.sketchup.com

To learn the complete process, go through the following video.

SketchOSM by PlaceMaker

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Published By
Arka Roy
http://www.sketchup4architect.com
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Some useful tips to enhance your rendering in v-ray 3.6 for sketchup

In this exclusive sketchup video tutorial, Mint from architectural inspiration, provides following handy tips which are useful for making more realistic rendering in v-ray 3.6 for sketchup.

1. Use surface imperfections – If the objects in your renderings appear to be very clean or accurate, it will seem a little unrealistic.

So, it is necessary to include some surface imperfections to the materials in your model.

2. Bevel your edges –Any accurate 90 degree edge exists in the real world. While viewing some objects having sharp corners and magnifying closer, a curvature or smoothness to that corner will be visible.

In computer graphics, this straight lines and sharp edges prevail by default. In order to check this, beveling or rounding the corners of your objects are recommended when required.

3. Use ambient occlusion – Ambient Occlusion alias AO stands for a shading process that allows you to generate soft shadows in cracks and crevices in any 3D objects while indirect lighting is thrown out into the scene.

Ambient Occlusion can provide more depth and definition to the geometry as well as more realism into your scene.

To learn how these are applied to a scene, go through the following video tutorial.

Some useful tips to enhance your rendering in v-ray 3.6 for sketchup

Read more

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Published By
Arka Roy
http://www.sketchup4architect.com
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How to render a bedroom with vray 3.4 for sketchup 2017

This is an excellent video tutorial for sketchup vray users. The tutorial briefly explains how to use v-ray 3.4 in sketchup 2017 along with photoshop to perform interior rendering of a bedroom.

The rendering is done through v-ray asset editor. The V-Ray Asset Editor contains four different tabs ranging from Material Editor, Light Editor, Geometry Editor, and Render Settings Tab. These can be utilized for controlling V-Ray assets and settings.

Asset Editor Button is available in V-ray Toolbar. One can also avail it from Extensions > V-Ray > V-Ray Render and Options > Asset Editor.
Material Editor tab provides information and manages all the materials in the sketchup scene.

Light Asset Lister/Editor tab comprises of information and manages all the lights in the sketchup scene.

Geometry Asset Lister/Editor tab comprises of information on v-ray geometry assets in the sketchup scene.

V-Ray Render Settings tab provides controls for the V-Ray renderer.

Watch the online demonstration.

How to render a bedroom with vray 3.4 for sketchup 2017

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Published By
Arka Roy
http://www.sketchup4architect.com
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