Some handy tips to create realistic materials in Lumion

This exclusive Lumion tutorial is presented by Minh from Architecture Inspirations. The tutorial focuses on some crucial tricks to generate realistic materials in Lumion.

Applying materials is a vital feature to perform in Lumion. If there are not the simplest material assigned to a surface while importing the 3D model in Lumion, it is required to apply Lumion’s materials.

The materials should be used to each surface; these materials range from simple colors or a material with diffuse texture. Initially, a model is created in sketchup and brought to Lumion through Lumion LiveSync.

Lumion LiveSync is a useful sketchup extension that can be used for real-time, photorealistic rendering of your SketchUp model. It is possible to visualize your sketchup model in Lumion’s real time surroundings. Besides, instantly set up a live connection for concurrent modeling & rendering.

In Lumion materials library, there are 1019 materials as follow :-

a. Landscape (soil, water, rocks, grass etc.)
b. Interiors (fabric, glass, leather, metals, plastics, etc)
c. Exteriors (concrete, bricks, roofing, asphalt, wood etc.)

To learn how to produce realistic materials in Lumion, watch the following video tutorial.

Video Source Architecture Inspirations

Some handy tips to create realistic materials in Lumion

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Published By
Arka Roy
http://www.sketchup4architect.com
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“Methods to design moving parts in SketchUp for 3D Printing ”

SketchUp is famous for its 3D printing models and objects but the method of creating design moving parts in SketchUp for 3D printing is a matter of practice.

3D printing or additive manufacturing is way of making three dimensional solid objects from a digital life. The creation or making of a 3D printed object is achieved using additive processes and in this process, an object is made by laying down successive layers of material till the object is created. Each of these layers can be visible as a thinly sliced horizontal cross-section of the eventual object. So basically 3D printing is the opposite of subtractive manufacturing which is cutting out a piece of metal or plastic with for specimen a milling machine.

SketchUp is just made for 3D printing and designing in SketchUp is cool as 3D printing is something that moves is cooler and unique than that. In this article we are going to discuss about a few features that can be include by the users to make their creations more than just interestingly shaped hunks of immobile plastic. Aidan Chopra and Rebecca Huehls this time comes up with new tricks about 3D printing in SketchUp.

Captive Joints in SketchUp:

A Captive Joint is basically a movable connection that comes out from the previously assembled and working 3D printer. Captive joints are mechanically simple links, ball joints and chain links but they are very powerful. A 3D printer can quickly made objects with hundreds of captive joints that may take a lot of time to build by hand. As there are many poseable action figures, clothing and chainmail which are the examples of simple captive joints assembled into complex structures.

Creating Captive Joints in SketchUp:

Though SketchUp is an easy tool of creating 3D objects though making a captive joint needs many trial and error. Users need to do experiments to get the perfect mixture of clearances and shapes. Here are some rules to keep in mind while working on captive joints:

  • Components should be used to build structures with captive joints as they let the users to modify all the joints automatically.
  • Designing on captive joints depend on using of the specific 3D printing technology; SLS-based 3D printers can build captive joints with millimeters across while FDM printers make strong joints.
  • As a structure is only as strong as its weakest part so a joint should be made a little mixture of fine and hard structure.
  • As 3D printing is cheap and with captive joints one is pushing the limits of technology so objects need to be tested before work

SketchUp Pins:

SketchUp pins are small, round cinch fittings that are pressed into the right place to create a connection and they can be a flexible replacement for hardware. As pins like bolts come in exact size and shape as per the need of users and they can also print more while running out.

5. While designing the pins, users need to make them one flat side as it will give them a way to build the pins without using support material but keep the tongues horizontal to create platform.

6. Making pins into components let them modify easily at once it is needed to do.

7. Designing a project with pin joints, create an effort to standardize around a small number of pin sizes as it will keep things clean and simplifies assembly.

     8. Loose to Groups: This helps to gain the geometry by ungrouping it and organizing it in something useful.

Methods to design moving parts in SketchUp for 3D Printing

Read Continue

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Published By
Arka Roy
http://www.sketchup4architect.com
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Some useful tips to copy & multiply geometry with the Move tool in sketchup

The Move tool is also used to copy geometry or produce several copies with simple clicks and keystrokes.

It is suggested to indicate an interval for the copies while copying with the move tool. This feature is suitable for generating 3D models of fences, bridges, and decks, where various posts or beams are uniformly placed.

Given below, the steps required for creating copies with the Move tool :

By using the Select tool, select the geometry to be copied.

Select the Move tool from the toolbar or press M. The cursor will transform to a four-way arrow.

To notify SketchUp that you prefer to replicate the selected entities, press and release the Ctrl (Microsoft Windows) or Option (Mac OS X) key. Next to the four-way arrow cursor, a plus sign will be visible.

Click the selected entities.

Move the cursor to copy your selection. A copy of your selection follows the Move cursor while moving it onscreen. In the figure, the fence panel is copied.

Click on your preferred location to arrange your copy. The copied entities are now selected and the original entities are deselected. As a substitute, move your selection to a proper distance and provide a length value, like 21′ or 30m, and then press Enter (Microsoft Windows) or Return (Mac OS X).

(Optional) Right away after arranging your copy, generate several copies or uniformly spaced copies by typing a value and a multiplier, which become visible in the Measurements box.

To generate several copies, type 7x (or *7) to produce 7 copies.

To divide the distance among the copy & the original, type 5/ (or /5) to generate five copies uniformly placed among the original and the first copy.

Some useful tips to copy & multiply geometry with the Move tool in sketchup

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Published By
Arka Roy
http://www.sketchup4architect.com
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FrameModeler for sketchup

FrameModeler is the newest sketchup extension that is compatible with SketchUp 2018.

This user-friendly architecture tool is compatible with elementary architecture components like column, beam, wall, slab, grid etc. and can be set by the users with their fingertips.

FrameModeler works out the area and volume of the material similar to excluding intersected faces and edges.

• Information Export Tool
Export Excel data
• Select model data from ModelInfo
• Update Model Condition
Excluding intersected faces and edges, updating grid position.

Download the extension from extension warehouse extensions.sketchup.com

FrameModeler for sketchup

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Published By
Arka Roy
http://www.sketchup4architect.com
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How to do follow me with multiple shapes in sketchup

In this sketchup video tutorial, Mr. Aaron shows a useful tip to perform a follow me with numerous shapes. This sketchup video is a part of sketchup skill builder series. You will learn how to obtain numerous shapes to follow a single path with simple mouse click.

Aaron uses sketchup weld extension for this purpose.

Smustard Team has developed weld extension for sketchup. This sketchup extension is compatible with SketchUp 6, SketchUp 7, SketchUp 8, SketchUp 2013, SketchUp 2014, SketchUp 2015 as well as Mac OS X and windows platform.

The sketchup users can apply this plugin to choose numerous connected edges, curves, and/or arcs (“connected” means containing common endpoints), then utilize the weld tool to combine them into a single “polyline”. The plugin can do a “follow me” of a circle along a straight line, ruptures the circle into several line segments.

To learn the tip with follow me tool, go through the following video tutorial.

Video Source SketchUp

How to do follow me with multiple shapes in sketchup

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Published By
Arka Roy
http://www.sketchup4architect.com
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An exclusive sketchup workshop with Lisa Bafagih, an educator at St John’s College Cork

Lisa Bafagih, a renowned architect and educator at St John’s College Cork, is conducting a workshop for sketchup users. The workshop will be held on Thurs 26th July from 10:00am – 4:00pm at National Sculpture Factory, Albert Road, Cork.

This workshop is specifically designed for the artists and creators who want to improve their basic knowledge and skill with the SketchUp Interface and modelling tools.

The workshop will also focus on the more advanced capabilities of the program with illustrations onthird party plugins and SketchUp Pro.

Topics covered:

a. Presentation with the SketchUp interface and navigation tools.
b. Best practice while applying SketchUp’s modelling and modification tools.
c. Elementary modelling techniques with 2D and 3D modelling tools.
d. Model organization along with groups and components.
e. Application of the SketchUp Warehouse.
f. Utilization of the materials editor to produce custom-made materials
g. Section planes, cameras and 2D export formats.

Presentations:

a. Scenes, animation export.
b. SketchUp Pro, CAD import.
c. Sketchup Pro, export to Layout, scale.
d. Twilight Plug -in, rendering.

This workshop is intended for all levels of expertise but primary computer skills are necessary. This workshop is part of an Art & Technology Workshop Series at the NSF for 2018 which will consist of workshops in Rhino – a 3D modelling programme; Blender & 3D Printing and introductory course to VR – Virtual Reality, its platforms, gear and the Unity Gaming Engine.

To get more details, go through the following website nationalsculpturefactory.com

An exclusive sketchup workshop with Lisa Bafagih, an educator at St John’s College Cork

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Published By
Arka Roy
http://www.sketchup4architect.com
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V-Ray 3.6 for SketchUp now supports sketchup 2018

In this sketchup v-ray video tutorial, demonstration is given on new V-Ray 3.6 for SketchUp. V-Ray 3.6 for SketchUp comprises of some advanced features like fast-paced GPU rendering, smart hybrid rendering, a efficient UI, viewport rendering, VRscans support, and lots other. V-Ray 3.6 for SketchUp now supports sketchup 2018.

Given below, some exclusive features of this latest version :-

VIEWPORT RENDERING: New viewport rendering facilitates the users to simply choose and render several regions simultaneously, and instantly intermingle among V-Ray render and SketchUp model with +/- hotkeys to manage opacity.

STRONG GPU RENDERING: Rapid, more strong GPU rendering with additional support for aerial perspective, displacement, subsurface scattering, matte/shadows, and more.

HYBRID GPU+CPU RENDERING: With V-Ray GPU running on NVIDIA CUDA, the users can reap the complete benefit of all existing hardware along with CPUs and GPUs.

ADAPTIVE LIGHTS: For scenes which contain adequate lights, the new Adaptive Lights mode can allow minimizing render times by up to 700%.

SMART UI: The complete V-Ray for SketchUp interface now becomes cleaner and easier, with superior support for 4K monitors.

FILE MANAGER: Organize all of your scene files under one position. Arrange file paths, form scene archives, and monitor assets like textures, IES files, and proxy objects.

V-RAY COLOR PICKER: With the addition of new color picker, it makes it possible to choose color values in Screen sRGB (0–255) or Rendering (0.0–1.0) color space.

V-RAY SCENE IMPORT: Import and render V-Ray scenes (.vrscene) from other applications like 3ds Max, Rhino, and Revit

To view online demonstration of V-Ray 3.6 for SketchUp, watch the following video tutorial from Chaos Group.

Download Sketchup Pro 2018

V-Ray 3.6 for SketchUp now supports sketchup 2018

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Published By
Arka Roy
http://www.sketchup4architect.com
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How to speed up your modeling in sketchup with v-ray proxies

In this sketchup v-ray video tutorial, you will learn how to use v-ray proxies in skethup models to produce superior quality renderings with high polygon models.

Rendering in sketchup becomes complicated since sketchup can’t deal with high polygon models. So, if there are more faces and geometries in the model, the modeling process become slower since sketchup does not handle all the geometries efficiently.

With high polygon, high detail model inside your sketchup model, it becomes difficult to produce realistic rendering. But v-ray contains a tool known as proxies that facilitates to export the objects out of your model and substitute them with a low polygon preview model.

When rendering starts, v-ray will reference those files called meshes externally devoid of showing them in your model.

To learn the detail process, go through the following video tutorial.

Video Source The Rendering Essentials

How to speed up your modeling in sketchup with v-ray proxies

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Published By
Arka Roy
http://www.sketchup4architect.com
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Some useful sketchup tips to improve your modelling skill with sketchup

Given below, some handy tips for sketchup users to improve their modeling skills significantly.

01. Apply the 3D Warehouse gallery: examine and cleanse models prior to importing them.

There is a universe of downloadable 3D models made by other users that can fast-track the construction of your own models. To avoid adding additional information such as lines, layers, and materials, which will only increase file sizes, purge the model’s components before saving them.

02. Place the model properly in space.

Geo-referencing a project facilitates you to consider it with regards to location, an intuitive quality for any successful architectural scheme. It is required to place a 3D model, avail it from the window> model information> geolocation> add location / define location customarily.

It is also very important to consider the time zone of each location.

03. Employ plugins and explore the new things in Extension Warehouse.

SketchUp users create different types of plugins which provide solution to the problems in each version as well as utilize the capability of accessible tools, and integrate new 3D modeling equipment.

Extensions are available from Solar North, which offer tools to fix the orientation for the angle of sunlight and shadows, to Sketchy FFD, a mesh operated with a series of control points in its vertices and edges to manipulate the dimensions of the chosen object.

04. Arrange and save your toolbar settings.

It is very crucial to customize the work surroundings as per your requirements and preferences. Make sure that your ideal settings are saved for future application, just manage sufficient time to arrange a toolbar. It will be possible to accomplish tasks in organized way and invest more time in concepts, design, and detailing.

05. Utilize groups and components to streamline editing and developing a model.

The most powerful feature of sketchup is to arrange models into groups of objects, lines or figures. The process is very quick and easy (secondary button> create group) and facilitate you to modify a specific section of your model (by double-clicking on it), keeping the other figures near the object unchanged. It is suggested to double-click on the newly generated surface, thus choose both faces and edges, and make a group prior to utilize the push / pull tool or any other modification.

To get more useful sketchup tips, go through the following link archdaily.com

Some useful sketchup tips to improve your modelling skill with sketchup

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Published By
Arka Roy
http://www.sketchup4architect.com
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How to resolve the issue while modeling in groups & components in sketchup

In this sketchup video tutorial, you will get some nice tricks which will be very helpful while modeling inside of groups and components.

Groups and components play an important role to make the model clean and valid. But sometime, problem arises when the geometry is invisible at the time of editing when the remaining part of the model gets in your way. By applying these tricks, it is possible to get a clear view while editing components. It becomes easier to edit inside of a group or components.

To start with, go to window tab and from the drop down menu click on modeling info option and then click on components tab. Here, couple sliders are available. Under editing display, there are two sliders namely Fade Similar Components and Fade Rest of Model. Under Component Axes, there is one check box called show component axes. Make necessary changes in the sliders to resolve the issue.

There is another option. Go to view menu and from drop down lists click on component edit and select either hide rest model or hide similar components.

To learn the tips in detail, go through the following video tutorial.

Video Source Sketchup

How to resolve the issue while modeling in groups & components in sketchup

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Published By
Arka Roy
http://www.sketchup4architect.com
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