Release 3 of VUE 2016 and PlantFactory 2016 Introduced by E-on Software

Being a leading name of software development for animation, creation, rendering and Integration, E-on software always keeps a game changer attitude with the new application for the users. The new releases continue to cast a spell over the 3D designing world with advanced functions and tools. Their effort makes the virtual world as much real as the real one with all equally viable substances. The new Release 3 of VUE and PlantFactory 2016 retain the legacy. These applications are smart enough to add nuanced details to your design, adding a real feel to the virtual world.

The free version of the software application is available for the users. These applications come up with as many features as you may want to have to create a magical 3D work the same as you expected. The new versions always bring forth the company’s objective towards creating an amiable space for designers and artists. It always goes a step further to reflect a sense of innovation and creativity of the designing. The main objectives remain unchanged in their designing and the releases – offering a user-friendly approach, enhancing the base of the current technologies, improving the performance of the application gradually.

The key features of these two new releases are discussed here. The information given below is stated according to the press release of the company itself. You can visit their official site for more details. The key features of VUE 2016 R3 –

UX/UI improvements:

  • Major performance/responsiveness/stability improvements
    • Higher quality display in Render Scene preview for soft shadows
    • Better handling of editor window manipulations
    • Support for HiDPI screens on MacOS

Optimized scene saving process:

  • Up to 4x faster scene saving
    • Up to 2x smaller file size
    • 3 New scene saving modes: Default, Consolidated Archive, Network Rendering

HDR Rendering:

  • Major improvements in dynamic range depth when using Spectral Atmospheres
    • New optional Sun Visibility parameter for Spectral Atmospheres
    • Automatic de-activation of Tone-Mapping when saving HDR pictures (.hdr or .exr formats)

Path Tracer renderer improvements:

  • Adds support for Spectral Cloud layers
    • Support for ‘Don’t cast shadows’ and ‘Disable Indirect Lighting’ material properties
    • New Translucent material type
    • Now supports Soft Shadows and Blurry Reflections/Refractions

Cloud Modulation:

  • New Cloud Opacity modulation
    • Access local coordinates for color settings

Faster computing of Spline operations for HeightField Terrains

xStream Integration:

  • Adds support for 3ds Max 2018
    • Optimized native spline handling
    • Network Rendering: New command line options to set color/alpha/depth passes for both stills and animations rendering
    • New Python callbacks for setting and getting Color, Alpha and Depth channels saving locations

The important features of PlanetFactory 2016 R3:

UX/UI improvements:

  • Major performance/responsiveness/stability improvements
    • Better wireframe display, and improved gizmo manipulator interactions
    • Improved geometry loading and previewing
    • Improved vegetation painting
    • Advanced vegetation pruning algorithms with new Cut probability, Cut length and Radius Reduction parameters
    • New Current Primitive node allows advanced control over branch growth and natural pruning effects
    • Improved geometry transition algorithms:
    • Better handling of branch offset
    • Improved geometry continuity with highly distorted models
    • Displacement mapping now available on transition zones
    • Improved exports:
    • New optional wind application to exported geometry
    • Improved export dialog interface
    • Improved PTex format export for plant materials

The features are concentrated completely on enhancing the users’ experience in designing. The details make your work livelier and better than ever. E-on software application does its best job in presenting tools and application that add real sense to designing. Enhancing the core offering of the previous releases of these two applications, the company has been successful to live up to its expectation like before. Personal learning edition and the trial version is available for the users. You can download from the company’s official website.



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Published By
Arka Roy


Maxwell Rendering 4.1 for Smoother 3D Rendering

Now, 3D rendering is faster, easier and simpler with the Maxwell Rendering 4.1 version. With so many user-friendly options, it allows you to freely input your creativity and make your rendering the best one. The features offered by this new version are way ahead of the time. Whatever problems you have faced with the earlier version are completely eliminated on this platform. This high-end rendering tool does more than magic for the visualization software, and it definitely takes the artists and designer to a ride eight times smoother than they generally expect. Till now, the primary issue associated with the rendering tool is excessive rendering time. The new version promises to offer you an application where you can really enjoy your freedom having a complete control on designs. Let’s discuss in brief how the application helps designers.

Denoiser: Denoiser is a great tool that fades the noises of your designs and makes them crystal clear. The process reduces the time taken for erasing the noises. Denoiser is a powerful feature that understands your design and keeps the length and geometry details the same. Previously, you needed to render the image to a high sampling level. Now, it spins completely. Denoiser gives you the high-resolution images by keeping them low in size. This amazing feature is truly a revolutionary one.

GPU – Optimized handling memory: GPU helps in memory handling faster with a modern technique. If rendering process is cancelled because of having no sufficient memory, then Maxwell tiles the render and initiates the rendering process. This new version will allow you to render bigger images and scenes on the same GPU memory.

Maxwell Multilight 2 App:

A single render seems enough to your innumerable lighting variations and images added to the designs. It counts benefits more than you expect. The benefits are given below:

• Add light variations from your MXI files.
• Tone mapping and camera response features are also available.
• Setup lighting scenes as per your wish.
• A smart editing option is available that allows you to edit light before and after render.
• Prepare a lighting catalogue for your reference and clients’ needs

New Materials – Materials are available in huge quantity to guide you in designing process. These are selected attentively to help designers give the best result. The features are given below:

• Merl database material: 100 lab measured materials containing reflectance functions are collected in the segment. They are stored as the BRDF (Bidirectional Reflectance Distribution Functions).

• X-RiteAxF Materials: Appearance Exchange Format (AxF) files enhance the work on the visualization software. These materials have been used to store, transfer and digital materials of TAC Ecosystem.

Light panels: As the name says, it adds a dramatic touch to the design with offering an intense play of lights. You can modify and add lights as per your style.

Maxwell 4.1 version comes up with different features and functions that are way ahead of its other contemporaries. It offers an ultimate rendering option where difficult tasks become easier.



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Arka Roy

How Easy Is SketchUp for 3D Designs?

SketchUp is a commonly used software application for 3D modeling nowadays. Due to its easy and effective application, it has been successful in making a strong place among designers and architectures. Though people confirm that it is an easier choice than others, the complexity is inevitable as 3D designing is itself a tricky subject to understand. SketchUp is such an application that allows you to design within an hour after installing it. The strong and intelligent tools back the application reliably and help beginners understand the insight of the application.

3D designing is always associated with tough geometric concepts that are explained in a thick rule book. So, designers find difficulties sketching the proper model as per their plan. To make the condition worse, the hard-to-understand software tools limit the use of designing only for the skilled engineers and architectures. SketchUp brings out 3D from its confined territory and allows other to design as accurately as an ace designer does.

How easy is SketchUp for 3D designs? It completely depends on your prior knowledge of designing and on how quickly you grab the use of different features. SketchUp tutorials are available online that introduce you to the core of the application and gives you the insight of the designing.

It can undoubtedly be said that you easily start 3D designing on SketchUp without knowing much of it. Both SketchUp Make and Pro versions are available for users of different needs. How simple SketchUp is for 3D designing lays in the difference between paper and clay. The content below discusses further.

The benefits of using SketchUp: To understand the benefits of using SketchUp, you must have enough knowledge to separate the design with paper and clay. Generally, 3D software applications are categorized under two main flavors – solids and surfaces. SketchUp is a surface based application that keeps the designing easy-to-draw for you.

SketchUp – a surface modeler: Whatever you draw on the SketchUp, it takes thin surface with hollow shells. This process keeps you away from an intricate understanding of the 3D designs. The experts even say that designing on SketchUp is more like making objects out of paper rather than clay. This surface modeler focuses on the core of designing and eliminates other issues involved in geometrical measurement of objects. It is less complex and more effective in designing 3D models.

Solid modeler is based on the working with clay: The solid models get solid surfaces when they cut in pieces. The applications like SolidWorks and Autodesk Inventor boost the solid model designing in 3D models. The skilled personnel in the fields like mechanical engineer and industrial designer use these tools to create design precisely and accurately. They design after measuring and calculating each edge and faces. It definitely sounds much complex than what SketchUp offers.

Though SketchUp is a surface modeler, it contains Solid Tool to design objects as per your need.

What SketchUp does for your 3D design?

SketchUp proves to be very effective when you design 3D models in a simpler way. It covers a broad area beyond the extensions and tools. A deeper understanding of the application will allow you to use the feature more effectively. On SketchUp, you can start designing in many ways. Below are a few examples.

  • From Scratch – you can design models on a blank slate.
    • From a Photograph – A photo can serve the core component if you want to make 3D models out of it.
    • With other files – importing files from other computer applications from AutoCAD, 3DS, and DEM is easier in this application.
    • From a Geo-location snapshot – you can make 3D models from geo-location snapshots.
    • Share models – after completing the design, you can print or create an image file of your model to share it with others.

Don’t expect from SketchUp to Do: There are a few things that SketchUp cannot do. Expecting a tool for all your designing need makes you disappointed. The list, though, does not share the basic details of 3D designing, and it only focuses some additional components.

  • Photo-realistic rendering – 3D applications have photo-rendering tools in-built, but generating views as real as photographs is a rare feature.
    • Animation – you cannot add the real animation to your design in SketchUp. The application contains a few regular features for animating, but they have limited applications and are very less in number.

SketchUp is indeed an easier application if you are the beginner of 3D designing. This application is for those outside of the technical fields like engineering and designing. With this, anyone can sketch 3D models efficiently and instantly.


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Arka Roy

Interview with Mauritz Snyman who is a specialist in 3D architectural modeling, 3D renderings, 3D visualization and 3D animations

Introduce yourself to our readers.

Hi all. Thank you for the opportunity Simul. I’m Mauritz Snyman & the owner of Jireh3D, a company I started in 2008 focusing on 3D Architectural Modeling & Rendering. I’m based in South-Africa.

I love what I do. Only a couple of things get me away from my computer – one being fishing.

How did you start your career as a 3D modeler?

I studied Interior Design but never pursued that. Not long after, I moved to the UK and started out as a CAD technician in London. But did not find it creative enough, so I started online 3D modeling training after hours. My boss at the time created a position for me but unfortunately during the 2008 recession more than half the company were made redundant. And so my own company, Jireh3D was born.

What kind of hardware do you use?

At the moment – Apple Mac 8 core, 2.1 Ghz, 64 GIG ram & 2 x 24” Screens to make life easier.

Then some other machines which are a lot smaller, but just a backup for rendering

Can you tell us about the software you use in the studio?

Sure. I use Sketch-up for all the basic modeling, then Cinema4D to add detail & rendering in VRay or Corona. Adobe Photoshop for the finishing touches.

Can you define the balance between Pure Render and Post Production in your work?

Post production is great, but i like getting renders in such a state that there is little Photoshop work involved in the end. It depends on the artist really.

I always use Photoshop to do final touches, but never to create the full image itself because clients change their minds very quickly & not many people wants to re-do everything again.

Can you tell us something about your firm?

My firm is running for about 9 years now. Jireh3D specializes in 3D architectural modelling, 3D renderings, 3D visualisation and 3D animations. We bring 2D plans to life in beautiful photo-realistic, 3D images. We create 3D models from CAD plans, sketches or simply ideas, supplied by the client. We are able to produce interior and exterior views of the proposed development. We can also create fly-through animations.

Tell us about your work with 3D architectural modeling.

For us, the modeling part is very important. If the modeling is bad, the renders will be bad. So adding detail is of great importance, as that is what helps create realism.

After modeling, texturing is just as important.

Sketch-up is great for modeling things very fast, and if the client changes his design, it can be changed very quickly unlike most programs.

Did you face any problems or technical issues along the project, and how did you solve them?

50% of the time we run into problems during projects. Most of the time it’s a machine that can crash because the scene is so poly heavy…Solving that was to upgrade memory & to use a render farm as our backup.

Another problem is getting paid. What i have learned over the years, is to work with a contract & 50% upfront payment. I lost a lot of money because clients ran away, so very important to get a contract & proper payment terms in place.

What was the most challenging project you’ve worked for, so far?

The one I’m working on currently. Very big & difficult to work with because the model is so poly-heavy. It’s for a few exterior renders, but the surroundings has tons of foliage which makes the process very slow and quite frustrating.

What’s the hardest thing about being a professional 3D designer?

Not getting paid enough for hard work and long hours. It’s our bread and butter & lots of people take artists for granted.

Where is architectural visualization heading next?

Not sure, but because of the incredible technology, we are going forward really fast and it is difficult to keep up to date to the latest programs & plugins in the industry.

What suggestions do you want to provide for newbie 3D modelers?

If you want to do this full time, make sure you do it in excellence. Always give your best and be teachable so there will always be room for improvement.

How do you evaluate our magazine?

Very good. Lots of 3D Artists can learn from this & tons of info are available for anyone with many tips & tricks.

Interview with Mauritz Snyman

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Arka Roy

Learn the process for watermark rendering in sketchup

This sketchup video tutorial is a part of sketchup skill builder series.

In this video, Aaron walks you through the method for adding his own watermarks and producing mock rendering quickly within sketchup with few tools devoid of applying any third party rendering software.

In the video, Aaron shows in detail how to visualize a log cabin with more realistic setting. Aaron explores some options with his render styles particularly watermarks. In styles window, the watermarks are located on the second to last tab.

Watermarks can be used to mark your render with a logo or name, so that others find it difficult to copy the image or identify who has created it.

Watch the following sketchup video tutorial to learn the complete process.

Learn the process for watermark rendering in sketchup

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Arka Roy

Verto Studio 3D for VR Is Done Now You Can Build 3D Models in HoloLens or VR

Vetro Studio 3D promises you to provide an ultimate thrill of 3 Modeling world by offering a real-time experience like nothing before. Michael Farrell, the owner of Verto Studio LLC, develops the application to remove certain shortcomings today’s 3D designing applications generally have. It works to bridge the gap between XR 3D modeling and the quintessential desktop 3D modeling packages. The HTC vive and Oculus Rift versions have seen improvements with the announcement.

The surge in mixed reality technologies leads us to the world of dimensions where we can stroll around in the virtual 3D world like our existed real world. A demand for new technologies and tools has been felt to make the world even sharper and subtle. Every designer at their early stage might face the difficulties of converting 2d designs into a real object of 3D space using CAD and 3D modeling. 25 years has been spent in discovering a tool that can be termed as a proficient solution of designing virtual objects in 3D. Verto Studio 3D is the name that breaks all limitations of 3D designing and provides an uncompromising platform where designers not only design but also feel their 3D models.

With this 3D modeling package, a designer gets invaluable knowledge of shape, measurement and other related things with experiencing their 3D models in the virtual space. The Verto Studio VR for HoloLens and windows Holographic design ensures that you get the real fun while designing 3 D models in holographic 3 D modeling studio developed with reality tool.

The application supports a wide range of file domains like FBX, DAE, OBJ, and STL that allow users to import different mesh models or design their own objects. With this application, users can transform desktop support or tablet support 3D files into hologram-capable files. A built-in cloud integration certifies users to access to users’ documents for both export and import fields.

Features offered by Verto Studio 3D:

  • DAE,OBJ,STL,FBX file import
    • Verto Studio file format support via Verto Studio Cloud or Other Cloud Services
    • Polygonal Mesh generation
    • Plane
    • Cubes
    • Spheres
    • Toruses
    • Cylinders
    • Terrain generator (height field)
  • 3D Sketch tool
    • Mesh Augmentation
    • Polygon reduction
    • Polygon extrusion
    • Polygon subdivision
    • Texture coordinate editor
    • Editing features
    • Vertex Translation/Rotation/Scaling
    • Metric display of position & size measurements for 3D holograms
    • Mirror
    • Material editor
    • Texture mapping
    • Undo
    • Multiple Real-time shading modes and rendering of diffuse & bump texture maps
    • Real-time scaling, moving, rotating, panning, auto scene re-orientation

Verto Studio 3D for VR Is Done Now You Can Build 3D Models in HoloLens or VR

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Arka Roy

E-on Software Announces the Opening of Submissions for the 3D CG Environment Competition 2017

3D CG Environment Competition Offers Participants the Opportunity to Showcase Talents in 3D Natural Environment Graphics

Together with their sponsors, e-on software, leading developer of solutions for the creation, animation, rendering, and integration of natural 3D environments today announced the ninth edition of the 3D CG Environment Competition, for participants to showcase their expertise in using 3D technology to create computer generated (CG) natural environments.

Watch the 3D Environment Competition Trailer on Youtube.

Submissions for the competition are now open and continue through September 30, 2017. The winners of the competition will be announced on October 31, 2017.

Together with sponsors NVIDIA, WACOM, HP, Pixologic, 3D Artist, Routledge, Cornucopia3D, GeekAtPlay, AsileFX and QuadSpinner, e-on software will be awarding competition winners more than $30,000 in 3D tools and resources.

Entrants may use the application of their choice, in combination with any of the e-on software products. This includes any version of VUE (Esprit, Studio, Complete, Infinite or xStream), including the free Personal Learning Edition and the free VUE Pioneer, as well as PlantFactoryCarbon ScatterOzone, and LumenRT (and their respective free versions).

Judging is based solely on the quality, realism, and artistic merit of the entries, not on the software version used to create them.

With 14 judges representing the different fields of the 3D CG industry, this competition is also a unique chance for artists to have their work seen and judged by industry experts, representing the motion picture, gaming, media, and broadcast industries, including several Visual Effects Society (VES) and Emmy award winners, and industry publication and educational professionals. Judges are:

The prestigious list of sponsors for the competition include:
Technology Sponsors: Nvidia, Wacom, HP, Pixologic
Media Sponsors:, 3D Artist, CG Society, CG Channel

Educational Sponsors – 3D Animation & VFX schools:

  • Gnomon School
    • Bournemouth University
    • Ecole George Méliès

Certified e-on software trainers: Geekatplay, Asilefx, Quadspinner
In association with Bentley Systems, Inc.

Prize winners will receive the following:
• Main Category Winner: $17,000 in prizes
• Main Category First Runner Up: $8,000 in prizes
• Main Category Second Runner Up: $4,000 in prizes
• e-on Academic Category Winner (1 student or a group of up to 5 students maximum): $4,000 in prizes

The full prize list can be accessed here.

Learn more about our Prizes and Sponsors: here


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Arka Roy

Demo of render farm to improve your rendering with sketchup vray

This sketchup vray video tutorial provides demonstration on the process of render farm.

A Render Farm comprises of a group of networked computers which operate jointly to execute large rendering tasks. Render farms moves silently, devoid of graphical demonstration of the renderings as they advance, or you can apply the Render Farm Display tool to show the parts of the image as soon as they are finished. The Render Farm facilitates you to utilize more compute power for lengthy tasks at the expense of some interactivity.

The nXt Render Farm contains four pieces of software:

  1. IRender nXt is applied to state the model to render. The Render Farm is initiated directly from IRender nXt, or if it is required to preview the rendering first, a preview rendering can be started (with smaller resolution and fewer passes), and then start the Farm from IRender Batch.
  2. The Farm itself, (nXt.exe ornXt64.exe, running on each Farm CPU). This belongs to a version of the nXt rendering engine which renders nearly mutely, in the background, requiring very little user interface. This portion of the nXt Render Farm Software is utilized by itself, in combination with commercial render farm software, for a more sophisticated render farm solution.
  3. nXtFarmer.exe (nXtFarmer64.exe) is a small executable that operates on each network rendering station, waits for jobs to be produced, and begins the Farm Processor.
  4. IRenderBatch.exe is a utility program to show renderings once they are completed and save them as .JPG, .PNG or .ArImage files.

Downloads: The IRender nXt Render Farm software can be downloaded from the McNeel nXt Forum: (

  • Render Farm Downloads
    Make sure to download the version to tally your operating system (32 bit or 64 bit)

Demo of render farm to improve your rendering with sketchup vray

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Arka Roy