Yulio just launched a new plugin for sketchup to experience improved virtual reality

Yulio Technologies just launched their newly developed plugin for SketchUp software. The plugin will enhance the ability of existing SketchUp users to virual reality experiences (VREs) that provide more realistic details and can immerse viewing audiences in a superior manner.

The users will be able to produce VREs from SketchUp renders as well as distribute the existing portfolio with clients, on their website and on social media. The plugin is specifically designed for architecture, interior design & real estate.

The plugin will facilitate each designer to obtain the scope to efficiently transform their work from 2D renders in CAD to files that are VR compatible and prepared for viewing via a quicker and better-integral platform. Yulio’s plugin will perform the majority of SketchUp’s design lifting to recover URLs to the user, facilitating the designers to allocate their VR experiences and creations in quickest possible time.

The plugin will allow the designers to keep in touch with their clients through enhanced VR technology.

These plugins function to make the virtual reality experience in A&D better, and provide customers the scope to completely experience designs. While in evolving phase, company plans to obtain speed and provide a perfect sense of realism.

To avail the plugin, go through the following link www.yulio.com

yulio-plugin-for-sketchup

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Published By
Arka Roy
http://www.sketchup4architect.com
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Flux – The newest sketchup extension

Flux is a useful sketchup extension. It facilitates the sketchup users to collaborate with others as well as relates sketchup with other most recognized design tools ranging from Revit, AutoCAD, Dynamo, Excel, Google Sheets, 3ds Max, Grasshopper through cloud.

Flux generates agile workflows from concept to production and thus save significant time for the users.

It is compatible with sketchup make or pro 64-bit, 2015, 2016 or 2017 for Windows.

Given below, different types of applications of the plugin :-

Obtain geometry directly from Revit (with the Flux plugin for Revit)
Deliver quantity take-offs out of your SketchUp model to Excel or Google Sheets.

 Leverage third-party Flux applications to draw perfect topography, road, and building data into your SketchUp scene.
Hand over your massing and site context to a facade designer who works in Grasshopper or Dynamo.
Live link the interior and landscape designs with Revit straight.
Visualize any SketchUp model in virtual reality via live link incorporation with Unity.

Combine structural, MEP, and architectural SketchUp models into a central model for conflict resolution.
Some exclusive features of the plugin are link your design tools, speed up design recurrences, collaborate across disciplines, leverage computer in the cloud, view and allocate geometry online et.

For more information, visit https://flux.io

Flux – The newest sketchup extension

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Published By
Arka Roy
http://www.sketchup4architect.com
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Brief demonstration of all the plugins included in Fredo Tools

Fredo Tools combine different types of plugins. Given below the lists of these plugins :-

Revert Curve
Curvi Shear
Report Label Area
Construct Face Normal
Mark Vertices
Count Faces By Sides
Remove Lonely Vertices
Thru Paint
Reverse Orient Faces

 Edge Inspector
Move Along
Draw Along
Angle Inspector
Element Stats
Auto Reverse Faces
Convexify
Convexify

In this sketchup video tutorial, one can learn the process for applying Fredo tools along with all the plugins included within it.

To run Fredo tools, you have to install LibFredo6 7.5b or higher version.

To download the latest version, click on the following link sketchucation.com

 The above plugins will not be visible in the toolbar rather they can be accessed from the menu.

Watch the demonstration of each plugin.

Brief demonstration of all the plugins included in Fredo Tools

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Published By
Arka Roy
http://www.sketchup4architect.com
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What are the best things to do with Sketchup

Apply keyboard shortcuts. Keyboard shortcuts are very useful to save significant time while creating complex models with sketchup. Sketchup includes a wide array of shortcut keys which can enhance your drawing process. You can also customize and create your own shortcut keys by selecting Layers, Standard and Tool Set according to your choice. There are also predefined set of shortcuts inside sketchup. The quick reference card consists of various keyboard shortcut lists. Every version of sketchup contains its own reference card. One can export keyboard shortcuts for allocating amid other copies of sketchup. One can go through the window menu, select preference and then shortcut menu. In order to load it, just press the import button (available in shortcut window) and choose “preferences.dat.

Watch tutorials. There are also several useful video tutorials on sketchup which help to learn how to use sketchup for 3d modeling, visualization, rendering, animation, wood working projects etc. These videos will help you to learn the basic and advanced features of sketchup. Besides, one can also learn the application of various tools inside sketchup. Google provides a series of sketchup video tutorial ontheir site. These short videos focuses on all ranging from the SketchUp tools, to advanced SketchUp uses, LayOut, Style Builder, as well as using SketchUp with Google Earth. You also visit some goodthird-party sites.

Download pre-defined objects. While designing objects with sketchup, you can save significant time through Googles Bonus Packs or getting materials from the world’s largest repository of free, high-quality, 3D content which can be utilized in your models.

Edit pre-made objects. Any items of these pre-made objects can also be customized. You can use or remove components stairs, counters and bathtubs. Press edit/component/explode and you can maneuver all the individual parts.

Apply layers. One can take help from layers in SketchUp to perform specific tasks smoothly as well as create your models neatly and make them workable. Gather your knowledge on how to apply layers and utilize them mostly in your designs. Here are some good tips.

http://help.sketchup.com
www.sites.google.com/site/sketchupsage/faster/layers

Be trained at moving objects in sketchup. Sketchup can be a handy tool for moving objects. If you face any problem in manipulating objects, just get help from keyboard shortcuts. The arrow keys demonstrate the direction, and shift will be applied to lock in movement along a specific plane.

Explore innovations. Discover the new features of SketchUp and apply them for diversified applications. Test new things ranging from scaling the drawings from a photo or designing crafts or other fun projects.

Ref.: www.sketchupfans.com

What are the best things to do with sketchup

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Published By

Arka Roy

www.sketchup4architect.com

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A position is vacant for sketchup, AutoCad and 3ds Max Designer in Dubai

Toscana Landscaping & Pools, a Dubai based leading design and build swimming pool and landscaping company, is seeking a innovative designer well versed with Sketchup; Autocad and preferably 3D Max skills to work in tandem with design department.

The ideal candidates should have solid background in design as well as minimum 5 years practical working experience. Besides, they should possess Bachelor’s degree / higher diploma. They should have the capability to work independently without taking too much helps from others to design a project and follow it through to detailing and contract closure.

The candidates must be proficient with hand sketch as well as rendering design proposals and create models in 3D Sketchup. They should have sound knowledge in CAD.

Location of the job will be Dubai, United Arab Emirates and monthly salary US $3,000. Candidates having UAE experience and a driving license will get the preference.

Apply Online

sketchup, AutoCad and 3ds Max Designer

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Published By

Arka Roy

www.sketchup4architect.com

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How sketchup was utilized to create the world’s first ever 3d printed robotic parrot

Brian Matthews, the owner of Flapping Sprocket website, has developed world’s first ever 3d printed robotic parrot by applying the most recognized 3d drawing program sketchup for creating the design of all the parts of the parrot.

In order to get the view of a 3d parrot, Brian initially downloaded a drawn version from sketchup 3d warehouse. Afterwards, he put his downloaded model and makes a fresh start through sketching profile as well as front views of a parrot illustrated from web photos imported to sketchup. He also utilizes three leading plugins like .STL export, Fredo’s Junction push-pull, and TIG’s Smart Offset plugin to complete the project successfully.

 

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Published By

Arka Roy

www.sketchup4architecture.com

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How to judge the perfectness and usefulness of a model uploaded to 3D warehouse

3D warehouse is a huge respiratory of 3d models which facilitate the users to explore, upload, download and share these models.

The modelers from all through the globe can upload their project inside sketchup as well as upload .skp or .kmz files through the 3d warehouse cloud based website. Individual models are viewed in 3D on the web via a upgraded internet browser having compatibility with WebGL, or the SketchUp Mobile Viewer application well versed with iPad gadgets.

Presently 3d warehouse contains several models uploaded by manufacturers. So, manufacturers have started to create the .SKP version of their product catalog. But the question is what should be the criteria for judging the perfectness as well as usefulness in design process of a 3d warehouse’s model?

There exists a ‘3D Warehouse Content Developer’ network that helps manufacturer to hire service partners to acquire their products modeled and publish to 3D Warehouse via SketchUp experts.

The following points are important to judge the perfectness and usefulness of a model uploaded to 3D warehouse:-

  • Exact, useful and logical file name
  • Proper, useful and logical components
  • The insertion point is proper
  • The axis is accurate
  • Minimum complex geometry
  • Minimum material image size
  • No layers/section planes/guides/geo-location/stray geometry
  • The right template is selected
  • The units are acceptable
  • Least group nesting
  • The labels are implied properly and comprehensive as well as the leader lines are precise
  • The file is properly arranged in the order of groups and components and layers
  • For a Dynamic Component, it should have functional options observable to the user and the accurate logo, if relevant
  • Model credits are useful
  • Face orientation is proper
  • Textures are aptly used and aren’t excessively outsized
  • File size is appropriate.
  • ‘Purge unused’ is turned on before uploading to keep away from irrelevant textures and geometry
  • The LOD (level of detail) is accurate for its use case
  • The scale is exact for the type of object
How to judge the perfectness and usefulness of a model uploaded to 3D warehouse
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Published By
Arka Roy
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Modifying 3D Shapes in SketchUp Using the Scale Tool

In this tutorial, I want to talk a little bit about using the scale tool to work with three dimensional objects. First, let’s take a second and review where the scale tool is located. Look up at the top of your screen for a little icon that looks like a brown box inside a red box with a red arrow coming out of the corner. This is the scale tool.

Modifying 3D Shapes in SketchUp Using the Scale Tool

Let’s start off by drawing a box, then extruding it into a cube. You can draw the box using the rectangle tool, and then use the push-pull tool to extrude it into a 3d shape. Once you’ve done that, you should have a shape like the following image below.

Modifying 3D Shapes in SketchUp Using the Scale Tool

I want to start off by talking about how you select your object when working with 3D shapes. When we were working with two dimensional shapes, it didn’t really matter how you selected your object because you were only dealing with a single face. However, with a 3D object, this isn’t the case anymore. You can select any of the individual faces on your cube and scale them without scaling your entire cube. This is useful, but it can also deform your shape, so you have to be careful.

Let’s start by selecting our entire cube. Select the whole cube by dragging a select box all the way around it. If you’ve done this correctly, all the bounding edges and faces in your model should be shaded blue, like the image below.

Modifying 3D Shapes in SketchUp Using the Scale Tool

Now, just like with our two dimensional objects, we’re going to activate the scale tool by clicking on the scale tool icon above or just pressing the “s” key on your keyboard. When you do this, you’ll notice a bunch of little green boxes show up on your cube. These are the “scaling grips.”

Modifying 3D Shapes in SketchUp Using the Scale Tool

These grips work exactly like the ones we talked about in the two dimensional scaling tutorial previously. You can click and drag any of these grips to resize your object.

Modifying 3D Shapes in SketchUp Using the Scale Tool

Like with our 2d objects, if you want to scale them uniformly, it’s best to use the corner grips. However, if you want to scale your object along only one axis instead of scaling your whole object, you can use the other edge grips. For example, if I wanted to keep my box the same length and width, but I wanted it to be shorter, I’d select the edge grip in the middle of the top face of my box.

Modifying 3D Shapes in SketchUp Using the Scale Tool

While this would make my box shorter, I would only be changing my object along one axis while keeping the other two axes the same, meaning that my object’s proportions would be different.

The scaling grips work exactly the same way they did with the two dimensional objects, meaning if you want to scale your object precisely, you can click once on your scaling grip, then type in a decimal value and hit the enter key on your keyboard. This will scale your object based on the value you entered. A value of .5 would make your object half the size it was before. A value of 2 would double the size of your object.

Modifying 3D Shapes in SketchUp Using the Scale Tool

This is especially useful when dealing with objects that you download from the 3D warehouse, because a lot of those objects are not drawn to scale, so they need to be resized either bigger or smaller to fit in your model. For example, I did a quick model of the room that I’m sitting in now, using objects from the 3D warehouse to furnish the room. As you can see from the image below, the desk that I selected is far too large for the room I’ve drawn.

Modifying 3D Shapes in SketchUp Using the Scale Tool

It’s taking up an entire wall, and it’s taller than the windows in the room. What I’d do to make it fit is click on it once to select it, then activate the scale tool and click on one of the corner grips (because the corner grips scale your model while retaining its proportions). I’d drag the corner grip until my desk is resized properly and it looks like it fits in the room.

Modifying 3D Shapes in SketchUp Using the Scale Tool

Also note that if you want to scale an object while retaining its proportions, but you don’t want to use the corner grips, you can also use a modifier called “uniform scaling.” To use the uniform scaling option of the scale tool, simply hold down the shift key while resizing your object with the edge grips. This allows you to scale your object using any of the edge grips while still retaining your object’s proportions.

Modifying 3D Shapes in SketchUp Using the Scale Tool

Now we’ve talked a lot about using the scale tool to resize a complete object, but the scale tool can also be used to resize parts of objects in order to adjust shapes. For example, let’s draw a cylinder by drawing a circle with the circle tool, then extruding it with the push pull tool. This will give us an object that looks like the image below.

Modifying 3D Shapes in SketchUp Using the Scale Tool

Now, select the top face of the object by clicking on it. Once you’ve selected your top face, activate the scale tool using the “s” key. You’ll notice that you get scaling grips only around the top of your cylinder.

Modifying 3D Shapes in SketchUp Using the Scale Tool

This is because you’re only going to scale this one face. Click and drag one of the edge grips. As you can see, the size of your top face changes, and SketchUp resizes the rest of your model accordingly.

Modifying 3D Shapes in SketchUp Using the Scale Tool

However, let’s say you wanted to make this entire face larger in all directions at once, instead of just one, so you can retain symmetry in your model. To do this, you would use the “About Center” modifier. This modifier works the same way in 3D objects as it does in 2D objects. What you would do is select your top face, activate the scale tool, and select one of the corner grips. Once you’ve selected one of your corner grips, hold down the “Control” key on your keyboard. What this does is force SketchUp to scale your top face around the center of the face you have selected, instead of about a fixed point on the opposite side of your face.

Modifying 3D Shapes in SketchUp Using the Scale Tool

As we discussed in the two dimensional scaling tutorial, SketchUp does not come with a dedicated mirroring tool (it does contain a tool that allows you to flip your objects about an axis). If you want to mirror an object (flipping it so it maintains proportions), the scale tool has this functionality. Let’s use the cone we created above as an example. I’d like to flip this cone over so the wider face is facing down, instead of up. There are two ways to do this. The first way is to select your object, activate the scale tool using the “s” key, and click on one of your edge grips. Then type a value of “-1” on your keyboard and hit enter. This will mirror your object about the opposite edge grip from the one you selected.

Modifying 3D Shapes in SketchUp Using the Scale Tool

This is an good way to mirror objects in SketchUp. However, sometimes, you want to mirror 3D objects in place instead of moving them with the scale option. To do this, we’re going to use the “About Center” modifier to the scale tool. Here’s a great example – sometimes in SketchUp, you want to copy and mirror components when working with symmetrical objects, because then you only have to spend time modeling half of your object, and the other half will automatically update with your changes. Let’s say you have a 3D shape like the one below.

Modifying 3D Shapes in SketchUp Using the Scale Tool

I’ve made it into a component, and I’m going to create a copy using the move tool.

Modifying 3D Shapes in SketchUp Using the Scale Tool

Now if I used the method discussed above to mirror this object, I’d have to mirror my object, then move it so the sides are aligned the way I want them. Since I already have my object where I want it, I’m just going to mirror it in place using the “about center” modifier of the scale tool.

Before I do that, I want to mention one of the great things about the scale tool. If you go ahead and select the copy of the object that you just created, then activate the scale tool, you can see that your scaling grips are blocked by your first object. However, if you place your cursor in the area where your grips should be, SketchUp will show you your grip, even if it is behind another object.

 
Modifying 3D Shapes in SketchUp Using the Scale Tool
 
Now let’s mirror our object in place. To do this, we’re going to select the edge grip that was hidden by the other object. Click on it, then hold down the control key on your keyboard to activating scaling about center. Now move your mouse across the object until the value in the measurement bar below reads “-1.”
 
Modifying 3D Shapes in SketchUp Using the Scale Tool
 
This will mirror your object while keeping it in the same location. The nice thing about this is as long as we are modeling an object that is symmetrical (the same on both sides across an axis), all we have to do is make changes to one half of our model and the other half will change as well.
 
Modifying 3D Shapes in SketchUp Using the Scale Tool
 
As you can see, the scale tool is a very powerful, useful tool that can really help you harness the full power of SketchUp. If you can incorporate it into your modeling workflow, it can save you a lot of time and effort.
 
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Published By
Arka Roy
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How to optimize a component imported from the 3D Warehouse of SketchUp

In my article Doing MUCH MORE with SketchUp components, I introduced you to the various(and numerous) uses of the components in SketchUp. And I am pretty sure this article has convinced you of their interest.

But their clear benefits can be greatly reduced when these components are poorly designed, which is more the rule rather than the exception in SketchUp’s 3D Warehouse.

Fortunately, it is possible to fix and optimize existing components to make them quickly and easily reusable for your projects. Here’s the description of the steps to optimize a correctly modeled SketchUp component :

NB : Do it yourself by searching for « tuto chaise » in the 3d Warehouse and import the component I use in SketchUp training. Select the component « TUTO Chaise à optimiser 2.0 ».

1 Remove unnecessary entities

A component is often cluttered with useless elements. This can be edges, faces, guides, images, or other components or groups. Be sure to display all the entities of the component ! Remember to make all layers visible and display hidden geometry from the View drop down menu.

On the chair you just downloaded, you will instantly notice Susan but, when displaying hidden entities, you will also find a hidden guide and a hidden box. Now open the Layers dialog box and check both Google Earth Snapshot and Google Earth Terrain visible. Now delete all the entities that are not part of the chair.

How to optimize a component imported from the 3D Warehouse of SketchUp

2 Place the insertion point consistently (and intelligently)

For a chair, it will be on the ground plane, centered in the middle of the seat. This way, you can replace the seat component with another one larger (or shorter) or higher (or smaller) seat with the Reload command.

To find the correct axis origin for this chair, draw a diagonal line from two opposite chair legs. Next, select all the chair entities and move it with the Move tool from the Midpoint of the diagonal line to the Origin of the axes. Delete the diagonal line.

How to optimize a component imported from the 3D Warehouse of SketchUp

3 Orient the axes of all your components in a homogeneous way.

By orienting all your components homogeneously, you will be able to replace a component by another using the Reload command without having to rotate all copies of the component in your model afterwards.

For example, I chose to always orient the back of the chairs and seats to the green positive axis. For now, the chair’s back is oriented to the negative red axis. Select all the chair’s entities and use the Rotate tool, using the origin of the axes as center point, to rotate the back to the green positive axis.

NB : To replace a component, rightclick on the component you want to replace, click on Reload in the context menu and browse your hard disk to select another (optimized) SKP file. Click Open to validate the change.

How to optimize a component imported from the 3D Warehouse of SketchUp

4 Check the scale

If necessary, adjust the scale of the content of the component using the Tape Measure tool. For this, double-click on the component to edit the component and measure an item that you know the correct length, for example the seat height of a chair. The actual measured value is displayed in the Measurements area. Then type in the correct measurement, pressEnter and confirm when SketchUp asks if you want to resize the active group or component.

NB : Another benefit of using the Tape Measure tool is that scaling occur from the origin of axes wich is not the case with the Scale tool. The Tape Measure tool is also much more accurate. The chair is more than ten times too big. To correct its scale, measure its seat height (430cm) ant type 42,5cm then validate the change.

How to optimize a component imported from the 3D Warehouse of SketchUp

5 Delete layers other than Layer0

This step is not absolutely necessary, but if you insert a component that’s having parts in otherlayers, these layers will also be inserted into your model, which is not always desirable.

The chair component has 3 unnecessary layers : Bois, Google Earth Snapshot and Google Earth Terrain. You can select them and click on the Delete layer icon (« minus » icon). Keep the default option to move entities on the deleted layer to the default layer Layer0 because most entities of the chair are in the Bois layer.

How to optimize a component imported from the 3D Warehouse of SketchUp

6 Use a consistent naming convention for your components

It is very interesting to give your components meaningful names. This way, you can easily select and even filter components from the Outliner dialog box.

I personally use a Belgian classification system (or more exactly a part of) name BB/SfB developped by the Régie des bâtiments, a public service that manage most of the Belgian federal real estate.

The best part of this classification, for me, is the use of two digits to identify an architecture element. For example, exterior walls begins with 21, interior walls with 22, floors with 23, and so on. Add 10 and you get the secondary parts like 31 for exterior windows, 32 for interior doors and so on. With 10 more you got the finishing… All architecture parts have their coding, from the earth to the furniture. With those two digits, all parts are automatically sorted and you can easily find and select a component or a named group in the Outlinerdialog box. It’s a huge time saver.

If needed, close the edited component and select it. In the Entity info dialog box, give it a meaningful name. Following my classification, I would name it 82chairDesignerModel where 82 is for mobile furniture and where I would replace Designer by the name of the designer or the manufacturer and Model by the name of the model or a serial number.

How to optimize a component imported from the 3D Warehouse of SketchUp

7 Remove geographic coordinates

It may (hopefully seldom) happen that the component is georeferenced, that is to say, it has geographical coordinates of longitude and latitude. In this case, when it is inserted into your model, you can not determine its insertion point, it is automatically placed at the origin of the axes.

To remove those geographical coordinates, you must first save it into a collection, that is to say in a folder on your hard drive or network. Then open the SKP file that you just saved. Then click on the drop down menu File > Geoposition > Clear location. And save your model!

How to optimize a component imported from the 3D Warehouse of SketchUp

8 Check the texture resolution

If the component contains textures, make sure they are not too high resolution. In SketchUp, it is generally unnecessary (and unproductive) to use images in high resolution as textures. In most cases, an image that do not exceed 512 to 1024 pixels wide will be amply sufficient.

Similarly, to reduce the size of the SKP file, choose the JPEG format (not too compressed to avoid compression artifacts) to one of the other available formats. If your image has an alpha transparency layer, use the PNG format, which is also a great choice if your image has few different colors (like a drawing in black and white).

Your component is now ready to be used easily in other SketchUp models. Enjoy !

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Published By

Arka Roy

www.sketchup-ur-space.com

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