How to resolve the issue while modeling in groups & components in sketchup

In this sketchup video tutorial, you will get some nice tricks which will be very helpful while modeling inside of groups and components.

Groups and components play an important role to make the model clean and valid. But sometime, problem arises when the geometry is invisible at the time of editing when the remaining part of the model gets in your way. By applying these tricks, it is possible to get a clear view while editing components. It becomes easier to edit inside of a group or components.

To start with, go to window tab and from the drop down menu click on modeling info option and then click on components tab. Here, couple sliders are available. Under editing display, there are two sliders namely Fade Similar Components and Fade Rest of Model. Under Component Axes, there is one check box called show component axes. Make necessary changes in the sliders to resolve the issue.

There is another option. Go to view menu and from drop down lists click on component edit and select either hide rest model or hide similar components.

To learn the tips in detail, go through the following video tutorial.

Video Source Sketchup

How to resolve the issue while modeling in groups & components in sketchup

Published By
Arka Roy

LayerScene is the newest member in extension warehouse

LayerScene is the newest sketchup extension that is compatible with SketchUp 2016, SketchUp 2017, SketchUp 2018. This sketchup extension is developed by Rafael Rivera.

The extension can be used to automatically generate scenes providing the names for every layer in your model as well as conceal entities on the basis of what layer they are situated.

The most crucial point is that the entities which pertain to a particular layer will only be viewed in the scene that is equal to that layer’s name.

This sketchup plugin is available in extension warehouse

LayerScene is the newest member in extension warehouse

Published By
Arka Roy

Demo of component finder, a new sketchup extension

This exclusive sketchup video tutorial provides the demonstration of a new sketchup extension called Component Finder. This extension can simplify the process to view and import components inside sketchup.

The tutorial video focuses on the following topics :- How to set up Component Finder, Navigate 3D Models, Add a component, Save a component, Rename a component, Update a component.

The extension contains the following exclusive features :-

Quickly filter through your local Sketchup components library, and find the components you need. Just a click away, all within Sketchup.

Enhanced Browsing: Now, it is possible to view all the components in a folder, it’s sub-folders as well as in their sub-folders all in one view.

View your components in each tab in best possible manner

Flat View: Avail the components in the present folder and in all of it’s sub-folders, and their sub-folders… (5 levels deep).

Nav View: The recognizable browsing view of folders and components. It is ideal for navigating and focusing on a specific folder.

Powerful Search: Type in with your search term, and ComponentFinder will filter through all of your tabs and the components in them unless you get your desired result.

Zoom In / Out: View bigger or smaller component thumbnails.

Save Components: After arranging some components into a model, if any modifications take place, one can save them right back into any open tab.

To get more information, go through the following link

Open multiple tabs at once: Choose numerous folders from your local library and include them simultaneously as separate tabs in ComponentFinder.

FlexTools Integration: ComponentFinder operates on top of the FlexTools platform. Same toolbar. Same settings location. Automatic updates when available.

Watch the following video for live demonstration.

Demo of component finder, a new sketchup extension

Published By
Arka Roy

How to perform version control in sketchup with trimble connect

This exclusive sketchup video is the part of sketchup skill builder series. In this sketchup video tutorial, you will learn how to perform version control in sketchup with the help of Trimble Connect.

Version control means how you track diverse versions of your files as they develop.

Trimble Connect offers a new way for designers, builders, owners and operators to collaborate, share, view project information as well as control the latest project documents, photos, drawings and 3D models via the cloud over the design, build and operate stages of a project.

To learn the entire process, go through the following video tutorial.

How to perform version control in sketchup with trimble connect

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Published By
Arka Roy

CompoScene – The newest sketchup extension is just launched

Rafael Rivera has developed CompoScene, the newest sketchup extension that supports SketchUp 2017, SketchUp 2018. It can only function in windows platform.

The extension will be very effective for different industries like Architecture, Education, Film & Stage, Gaming, Interior Design, Kitchen & Bath, Landscape Architecture, Urban Planning, Woodworking etc.

The extension can be used for generating and exporting sketchup scenes containing rendering channels and composing them in photoshop or other painting apps.

CompoScene has the ability to develop rendering channels for you to build upon and produce your individual art style.

One can access the extension from the extension warehouse

Go through the following video to have live demo of the extension.

CompoScene – The newest sketchup extension is just launched

Published By
Arka Roy

Artisan Organic Toolset now supports sketchup 2018

Artisan Organic Toolset is the most recognized sketchup extension that now supports sketchup 2018. This sketchup plugin is available in different languages like Brazilian Portuguese, Chinese Simplified, English, French, German, Italian, Japanese, Russian, Spanish.

Artisan comprises of robust subdivision, sculpting and soft selection tools which can be used for making the followings :-

• Terrain and landscapes
• Furniture
• Characters
• Abstract sculptures and decorative objects
• Fabric, curtains, and pillows
• Rocks, Trees, and Plants

The extension offers the following exclusive features :- Subdivision Surfaces

• Powerful subdivision algorithm to deal with all types of complicated geometries
• Subdivide and smooth selected faces, groups, or components
• Crease edges or vertices to form hard edges
• Knife subdivide tool for producing loops
• Extrude tool to generate loops devoid of interior faces
• Low-poly ‘Proxy Mode’ that automates the process for updating the subsurface geometry as you edit

New Subdivision Features in Artisan
• Accomplish subdivision or smoothing on any selection of faces
• Auto-subdivision of selection boundary faces that leads to cleaner meshes after subdividing
• Instantly preview subsurface geometry before committing
• Proper interpolation of UVs for subdivided geometry
• Quicker subdivision and superior topology

Brush Tools
• Sculpt Brush (sculpt, pinch/spread, flatten, inflate/deflate, smooth/jitter)
• Choose Brush (select faces by performing strokes)
• Paint Brush (paint SketchUp materials on faces with virtual brushstrokes)
• Uniform sculpting mode applying user-defined work plane
• Lock vertices to user-defined work plane

Vertex Transformation Tools
• Soft Selection
• Soft Move, Rotate, and Scale
• Make Planar (XY, XZ, YZ, or best fit)

Mesh Optimization (Polygon Reduction)
• -More rapidly and more powerful as compared to the free Polyreducer plugin

To download the extension, go through the following link

Artisan Organic Toolset now supports sketchup 2018

Published By
Arka Roy

Using Tape Measure Tool in SketchUp

The Tape Measure Tool in SketchUp is used in SketchUp to scale or measure between the points and also it is useful to create construction lines. This construction lines are work as referral geometry in SketchUp. Users can also re-size any group or the whole model by using this Tape Measure Tool. In SketchUp, along with Tape Measure Tool, the Protractor tool and the Measurements box are allowed to model accurately different things, those are:

a. Tape Measure Tool is used to scale a distance and fix exact guide lines or points.
b. The Protocol Tool can use to scale angles and fix an exact angled guide line.
c. The Measurements box waits to accept an exact value after using any kind of tool.

Under the Tape Measure Tool the things can find are:

a. Getting Started Toolbar
b. Construction Toolbar
c. Large Tool Set Toolbar
d. Tools menu on the menu bar
e. Tools palette

nz_IntelligentStairs – The newest sketchup pluign

Natale Zappia has developed nz_IntelligentStairs, the newest sketchup extension that is available in extension warehouse.

This plugin supports SketchUp 2016, SketchUp 2017 and SketchUp 2018. This plugin is very suitable for architecture, construction and other industries.

The plugin can be used to deal with the time consuming and complicated calculations undertaken by the architects because they lay out to combine design intent and code requirements and offer you with the basis for a legal staircase.

The plugin offers nz_IntelligentStair with an hint of intent and nz_IntelligentStairs will dynamically define the optimal staircase solution.

The solution abides by code restrictions and attains a riser and tread dimension as near as possible your stipulated intentions.

nz_InelligentStairs looks after the base calculation and offers you with an adjustable and flexible settlement of components which do not confine your creativity.

For more clarification, watch the following video tutorial.

To download the extension and gather more information about it’s properties, go through the following link.

nz_IntelligentStairs – The newest sketchup pluign

Published By
Arka Roy

The Material Dialog Box in SketchUp

SketchUp has tools and plugins that add a touch of reality to the design. The presentation of SketchUp distinguishes the application from others as it successfully brings the reality of 3D design to you. The material box, as the name defines, gives color effects to the design. Material dialog box appears differently in the windows and Mac versions.

To open the material dialog box: Windows > materials

Generally, two types of materials (colors and textures) are available in the SketchUp dialog box and you can apply either one as per your need.


Solid colors are available in the dialog box and you cannot use the gradients. You can make the color of your choice.


Texture in SketchUp is a small image that is applied to the face of your design until the face gets completely covered by the image. For example, if you want to design a brick face, you need to click the brick icon image several times to fill up the surface. There are many textures available in SketchUp, and they indeed add an interesting touch to the design. If the already existed list seems not enough, you can download more from Google SketchUp website. You can also download paid textures and can make your own format.

More about SketchUp materials:

• You can make the materials translucent by adjusting the opacity slider. This adds a clear visibility to your model in the Windows.
• Textures have transparent areas also that allow you to see through the faces you are texturing on. The black spaces on the texture may look inappropriate, but they come up with a wide range of benefits.
• You can also edit a material as per your choice. This is basically the work of the advanced designers and they know how to handle the materials properly to make a perfect 3D model.

• Photo texturing is another thing that will help you get the model as per your expectation. You can apply photos instead of colors and textures to cover the surfaces of your design. This feature brings in a new change in the work flow and pushes the limits. Those building models for Google earth will take benefits from this feature.

These are the few things about dialog box that make your designer easier and simpler. This feature gives your 3D design a complete sense.

The Material Dialog Box in SketchUp

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Published By
Arka Roy

The boundary of architectural visualization at Gensler

It is literary a global architecture, design and planning firm that has near about 44 branches and more than 5000 professionals and spread their network across Asia, Europe, Australia and the Middle East. The firm was founded by Mr. Arthur Gensler Jr. and Associates Inc., known as Gensler in 1965 at San Francisco and in recent they are been serving more than 3500 active clients in every industry. Gensler designers are aimed to renovate the places more inspiring, more consistent and more influenced where people live, work and play. Gensler is planned for supporting their clients all over the world at every step of design cycle from primary strategy and design planning through performance and management.

In this article we will come to know about the creative works and system and management about architectural visualization of Gensler from Scott DeWoody who is the creative media manager at Gensler and has the experience to work with countless clients such as NVIDIA Corporation, ExxonMobil, Shell Oil Company, BP, City Center Las Vegas and many more.

Scott’s Role at Gensler: As a creative media manager Scott has to manage the rendering workflows, supervise visualization technologies, give training to the newcomers, and work on documentation over several things and research and development into new technologies like VR/AR/MR etc. Lot of roles really for him, but this is not the last as he as to act as a consultant on a huge number of projects and find out the best solution for any problem that can appear.

As per the words of Scott, he and other employees can get really big possibilities of working with various kinds of clients and projects that provide them enough experience for being compatible in every field. Scott has been working in Gensler for 10 years and serving various kinds of clients everyday which give him lot of experience and knowledge and he enjoys his work a lot.

Design tools: As Gensler is an architectural, designing and planning firm so the employers have to work with various tools that can make their work better in the less time. Scott says that they use the tools like SketchUp, Rhino, and Revit and for a degree use 3ds Max, along this there main visualization tool is V-Ray. The detailed works are done using the Unity and Unreal gaming tools and create some mutual visualization. Without this I Ray and other apps are used and Deadline tool is used to produce a global render in the network resources.

Process of producing powerful and pleasing imagery: Though producing imagery is different for different project and different designers use different tools but in general V-Ray is used by all in every design as a baseline. This tool has been using by the designers from a long decade and with the newest versions they can create render while continuously working in a project without stopping anywhere. V-Ray is enough submissive for the artist to work on taking things in conceptual or diagrammatical way or working in the photo-realistic method to get a new view on rendering quality. The latest attempt they scaled into the designs is the materials with using a system named ‘Avail’. This is especially designed for the AEC industry and has over 1500 V-Ray materials and a shared library for the designers. Other Software named Substance Designer which is a mechanical material builder is used to make any kind of virtual thing like carpet, wood, stone or anything to give a real look. The whole library is connected with all the offices across the world where everyone uses the same palette to get their first renderings off the ground.

A ‘standard workflow’: A standard workflow means an upgraded and useful workflow that is common in every field and every office of Gensler; it is the SketchUp and Microsoft. SketchUp help to dive in and mass out their ideas quickly to a downloadable textures and speed up the work, on the other hand the retailer dept. use SketchUp with Microsoft to present their design in the app on-the-fly. After that they use a mixture of Fuzor and Enscape to utilize a real-time rendering, besides these they use 3ds Max Interactive, Revit etc. also. For the game engine they have different level of thinking, all the designers want to make the gaming engines quick for modeling and want different outputs and recently working on it.

Collaboration: Scott has a goal to make a firm platform of rendering across the board so for rendering he uses V-Ray’s upgrading version for all platforms. V-Ray gives him a firm platform for every design and solving problems, using materials or adding extra features.

Future of design visualization: Real-time rendering is becoming popular and accessible for all and people are crazy for it but in the other hand the ray-tracing is also gaining attentions. Though they are two separate worlds, but Scott has a gut feeling that in future they can make a combination that will change the future of design visualization.

Scott’s experience with Mixed Reality: Scott had some very good experience while working in this project as they worked with SketchUp viewer for HoloLens and experienced many things about proofing of concept, drooping the custom designed bridge etc. in the real-world environment etc.

The team is recently working on various projects and looking forward to enhance the IoT experience in designing and hoping to take the technology to the next level. Gensel is extremely happy with their employees and convinced also that tools like SketchUp, Rhino, and VR are helping them a lot to grab something big in future.

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The boundary of architectural visualization at Gensler

Published By
Arka Roy