PNG Trees in 3D Warehouse

SketchUp is one of the most used software for 3D modeling and design tools across the world and SketchUp team works with a motto that is “SketchUp for everyone”. From their beginning they are continuously working to give their users better, smarter and successful experience to work with SketchUp and they have published so many tools that will be useful for designing and modeling. As a result of their constant improvement now-a-days it has been using by hundreds of thousands of architects, engineers, contractors, woodworkers, artists and other people from different various fields. They are working on SketchUp Pro, LayOut, Extension Warehouse and the 3D Warehouse for designing each and every little object from motion centers to treehouses and many more.

About SketchUp 3D Warehouse: The SketchUp 3D Warehouse is a wonderful part of SketchUp and popular among the SketchUp users where anyone can find various 3D models. It is generally an open source library where SKetchUp users can work on models, upload it there and also download various uploaded models for sharing with clients, teammates etc. The models can be easily downloaded into any program without saving in the computer, the file sizes of the models should be up to 50 MB and these models can also make, change and upload in the 3D Warehouse without any charge.

The models with the help of 3D Warehouse look lively and users can get various pre made objects here that can be easily applicable in any model like plants, trees, people, sun, moon, building etc. Here the modeling of PNG Trees is described with a scene of a beautiful cottage.

Verkley Design and Modeling has created a wonderful model of a lovely small cottage in the woods with full of trees and uploaded it in the 3D Warehouse. Users can download this model by clicking on the logo of the 3D warehouse or can use it in any other model having the same features. In the model, the trees can easily grab anyone’s attention as they are so well designed and furnished. The structures are made with simple group and components, except that they use photo painting than just modeling the individual leaf. These trees are more efficient and helpful to design any model rather than the original and large 3D trees.

To see the painted faces navigate around the model on the slower machines and using Monochrome view individual painted faces will appear that can help to understand the original technique of modeling the trees. For the big trees with the texture of lot of leaves they used the Shaded tool with Texture view and used a lot of painted faces at every angle with a transparent background.

Besides this model, there are lots of different tree models are also available at the 3D Warehouse library that can apply in the models. In case anyone want to use little trees, plants or shrubs to reduce the file size they can try some Face-Camera trees from the 3D Warehouse. In the place of PNG trees there are some other model trees can be a replacement of it that will give the model same look; such as Alpha Tree or Transparent Tree which are single, flat and printed faces.

Face-Camera Component: In the above part we have seen that the tree models can be made in Face-Camera tool rather than downloading the created models. The Verkley Design and Modeling team has worked with the tool in another model to make some trees; at first they take a model tree with a transparent background. Users can find the tree background from Google Images go there and search for “alpha transparent tree”.

Now choose one from the list of the trees; just right click on the required tree and choose one of the saving options and save it in the PNG format. After choosing team go back to SketchUp again and chose the File/Import option and imported as an image from the PNG files. Then they just clicked on the two corners for bringing the image as per size and worked from the front view and then orbit the image for furnished ending.

It is not the end, there were some fixes that need to done correctly, the tree has to make with groups and components. Users can do it easily by click the right button of the mouse to explode it and then it will become a component by selecting the image and edges. Next the axes box has to check to complete the component and it is very important for face-camera to work as the red axis menu has to go with the image and the blue one has to go up.

Also check the Face Camera box to complete the process and click on the Create menu to finish the works.

Article Source: danieltal.com

PNG Trees in 3D Warehouse

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Published By
Arka Roy
http://www.sketchup4architect.com
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Always Use Proxy Components in SketchUp for Faster Rendering

Rendering is always a time-taking task, no matter what application you use. SketchUp offers some easiest solutions that not only make your design better than others but also speed up your modeling process. Proxy components are such time-saver feature that allows you to work faster on your model and get a picture realistic rendering.

Proxy component, in SketchUp term, is used to replace objects with high-poly counts so that you can avoid the delay to complete the rendering. Saving time in rendering will let you focus on other designing detail of your SketchUp.

You can use both low-poly and high-poly count in Proxy component as per your requirement. Creating models and setting their views will preferably be done with the low poly version. The high-poly count is used for the rendering that maintains the quality of the picture. Current components of your model get the required replacement with this feature. You can use the same name for replacing your current component with low poly and high poly geometry. You can also create a new component with a different name that has high-poly layer in the original form and low poly geometry in low poly layer.

How to create a Proxy component: Creating a proxy component follows simple steps. Right a click on the component you want to replace and choose Create Lo-Poly Proxy Component from RP Tools submenu. You need to select the options you want for your model and click ‘OK’.

After clicking Create Lo-Poly Proxy Component option, you will get a dialogue box containing all essential details that you need to choose.

These are:

• Replace existing component
• Create component with new name
• Criss-cross images
• Wireframe Bock

Criss-cross proxy object can be restored to the previous position with choosing restore component from Lo-Poly proxy.

Terms that you need to know:

• Criss-cross images – As the name says, your model will appear in crisss-cross look for thumbnail image.
• Block with images – it blocks the images of the original component.
• Wire Frame Block – wire frame blocks will replace the components you select.

Layers after conversion:

• Low-Poly On – component with low poly geometry will be displayed.
• Hi-Poly On – the original component and geometry will be displayed.
• Both on – both layers are turned on in your model.

Proxy components solve the most complex problem while designing on SketchUp. Rendering always takes times and it slows the system. With this feature, you can easily avoid the issue and make your rendering better and faster.

Here is also a link of a video tutorial that will guide you on how you can create proxy components.

Article Source: renderplus.com

Always Use Proxy Components in SketchUp for Faster Rendering

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Published By
Arka Roy
http://www.sketchup4architect.com
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How to render a bedroom with vray 3.4 for sketchup 2017

This is an excellent video tutorial for sketchup vray users. The tutorial briefly explains how to use v-ray 3.4 in sketchup 2017 along with photoshop to perform interior rendering of a bedroom.

The rendering is done through v-ray asset editor. The V-Ray Asset Editor contains four different tabs ranging from Material Editor, Light Editor, Geometry Editor, and Render Settings Tab. These can be utilized for controlling V-Ray assets and settings.

Asset Editor Button is available in V-ray Toolbar. One can also avail it from Extensions > V-Ray > V-Ray Render and Options > Asset Editor.
Material Editor tab provides information and manages all the materials in the sketchup scene.

Light Asset Lister/Editor tab comprises of information and manages all the lights in the sketchup scene.

Geometry Asset Lister/Editor tab comprises of information on v-ray geometry assets in the sketchup scene.

V-Ray Render Settings tab provides controls for the V-Ray renderer.

Watch the online demonstration.

How to render a bedroom with vray 3.4 for sketchup 2017

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Published By
Arka Roy
http://www.sketchup4architect.com
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Meedek Truss Plugin – Online demonstration to create trusses into your sketchup model

This sketchup video tutorial is based on Medeek Truss Plugin. Learn how to use this plugin for creating nice trusses within your sketchup model (provide roof truss framing onto model) quickly and smoothly.

The plugin can automate the process to generate the geometry of the trusses.

It arranges a simple interface for producing precise 3D truss and roof geometry inside SketchUp. This plugin applies the SketchUp Ruby API programming interface. The plugin is well matched with the most updated versions of sketchup like (SketchUp Make 2017 64-bit and SketchUp Pro 2017 64-bit) together with the earlier versions (2013, 2014, 2015, 2016).

The plugin is specifically designed for architects, engineers, designers and homeowners who are applying SketchUp as their prime 3D design tool.

The plugin facilitates the user to make a series of trusses by just choosing three points which create the bounding rectangle (bldg. width x bldg. length) of the truss array. The number of trusses is automatically computed on the basis of the on center spacing and the building length.

The plugin is combined with the Medeek Beam Calculator and can automatically load the design parameters from SketchUp so as to verify bending, shear, bearing and deflection for typical North American glulam beam sizes.

The plugin is available in extension warehouse extensions.sketchup.com

Meedek Truss Plugin – Online demonstration to create trusses into your sketchup model

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Published By
Arka Roy
http://www.sketchup4architect.com
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nz_Descendants – The most updated sketchup extension

Natale Zappia has developed nz_Descendants. This is the newest sketchup plugin that is compatible with SketchUp 2016, SketchUp 2017, SketchUp 2018.

The plugin can be used for diverse industries like Architecture, Construction, Engineering, Film & Stage, Heavy Civil, Interior Design, Kitchen & Bath, Landscape Architecture, Urban Planning, wood working etc.

The plugin has same functionality like PushPull tool in sketchup. With this plugin, the users will be able to extrude various faces to a distantly selected reference length. It produces the consequential shapes into an independent group keeping the original face/object as it is. This plugin can function on several faces instantly.

The plugin saves huge time and allows for modelling in a non-destructive way.

This convenience makes it possible for generating similitudes and modelling in a non-destructive fashion if applied with Sketchup: SolidTools.

Similitude:

By re-applying accessible dimensions, it is possible to generate self-similar objects which at the same time as not fractals yet sustain a subliminal sense of unity to enhance a project.

Non-Destructive Modeling:

If this plugin is utilized along with Sketchup: Solid Tools, the users can model maintaining their original source objects intact. Once related elements are produced, reunite or manipulated them with Sketchup:SolidTool and still sustain your original sources if it is necessary.

It is mostly effective while dealing with joinery, or any situation where a surface can become an interrelated element. Apply nz_Desendants to generate the subsequent/adjacent element easily.

extensions.sketchup.com

nz_Descendants – The most updated sketchup extension

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Published By
Arka Roy
http://www.sketchup4architect.com
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Unwrapping and Unfolding in SketchUp

In designing, unfolding is definitely a critical process that must be done attentively. Every edge should match with the design you are unfolding; else, you will never get the desired result. No matter whether you are unfolding on a paper or a metal sheet, you have to follow certain tactics to make this job done creatively.

With SketchUp, you will get the easiest and the best option to unwrap any design of your choice. The Unwrap and Flatten faces Extension is solely designed to provide you with innumerable options to do your job as an expert designer. While the basic steps remain same for both digital users and practical experts, other methods are completely different from each other. You need to unfold the shapes and keep them flat for cutting. The tool for the SketchUp user sometimes unfolds shapes automatically. The content discusses how to unwrap complex objects on SketchUp.

Face Orientation:

SketchUp has two different face sides – front and back. The front portion is universally colored in white. The unfolding process has been done by folding one face that correctly aligned with the face of the other site. It depends on the face orientation matter. For getting an accurate result, all faces should be aligned matching with each other. If the design contains different face orientations, then the unfolding process needs complex steps to go through. Proper analyzing, in this respect, is an important thing to get the best result. Matching the front orientation is important in this case. With SketchUp tool, you can different face orientation with the ‘reserve face’ option.

Developable Surfaces:

Unfolding for developable shapes is not an easy task as designers need to deal with the completed surfaces to flat the shape first. In a knowing term, objects with flat surfaces give you the freedom to unfold the design. The double-curved objects are hard to unwrap in SketchUp, and this case, a special attention must be taken. The designing suggestion tells you that always choose the part of complex objects which cannot be unfolded in a regular way. Separate that part from the rest and unfold it in a general way.

Double curved spaces and material stretch:

Designers find a great amount of difficulty to complete unfolding project of double curved objects and material stretched objects. Generally, double-curved objects are unwrapped in stripes. Those stripes are unfolded following specific rules and regulations. But if the object you are working on is made of stretchable materials, you need to adopt a different procedure to get your job done.

Material thickness:

The thickness of the material also comes in between unfolding an object in the SketchUp. The flat cut out portion must match with each other in terms of thickness and sizes when they are joined. The flattened shapes do not require much attention to be joined as they match perfectly if the cut is accurate.

TABS:

Many a time, designers are asked to create overlapped edges for glue tabs. In this case, you need to overcut the flattened shapes. The Flattery extension will be helpful in to get your result as you expect.

There are few things that will help you to unfold and unwrap an object on SketchUp. The topic includes many sub parts and discussing them in one document would not be possible for any one. So I am mentioning a few links that will give an in-depth idea about unfolding objects.

Article Source: extensions.sketchup.com

Unwrapping and Unfolding in SketchUp

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Published By
Arka Roy
http://www.sketchup4architect.com
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nz_RunningTape – The newest sketchup plugin

Natale Zappia is the developer of nz_RunningTape for sketchup. This newest sketchup plugin that supports SketchUp 2016, SketchUp 2017, SketchUp 2018 as well as Mac OS X and Windows platform.

The plugin can be used to find running dimensions along a path (or an optional post to post measurement). It is suited for anyone who wants to find out the travel distances. As for instance the architects while dealing with fire safety.

Running Tape comprises of the following features :-

Selectable Colours: Simplify recognize paths

Start Point: It is used while searching alternate paths from a specified point or point of choice in direction.

Node Size: Marks start position & important points.

Text: z-Value: Useful for managing the perceptibility of dimensions.

Alarm(1/2): These options are ideal for marking two important points along the path to your destination

It is most useful for the architects while defining fire exit routes.

RememberMe: All settings are sustained during and among sessions for your convenience.

Restore: Resets settings values to RememberMe or Factory settings.

This plugin is available in extension warehouse extensions.sketchup.com

nz_RunningTape – The newest sketchup plugin

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Published By
Arka Roy
http://www.sketchup4architect.com
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SketchUp Skill Builder

Josh Reilly has become a part of Google SketchUp since 2008 as a SketchUp Trainer and later rejoined with SketchUp Trimble in 2013. He has a good knowledge in SketchUp designing and labeling and also creating new things. He is fond of maps so he thought to make a topic on mapping images to curve the surfaces in SketchUp with the use of Skill Builder.

According to him, textures or materials have a very important part in SketchUp designs as they can perform the important role of combining the geometry with life. A well-technique wine label is the presentation of a well-textured SketchUp model which allows the user to explore the contents. For the advanced users of the application of textures on flat faces, he suggest to watch two short videos which demonstrates the process of painting and projecting textures on more complex and curved surfaces.

In the first video, Reilly has demonstrated a step-by-step breakdown of the workflow. The process is described here:

1. At first, the Select tool is used for using the geometry where a texture needs to apply. To enter Groups or Components double click is necessary.
2. Then go to View > Hidden Geometry to affirm the polygon breakdown of the curved surface.
3. Next go to File > Import…. Option and then browse the image file in the import dialog box.
4. Before clicking on the “Import” option, verify that “Use As Texture” option is selected.
5. To position the image in the selected area click once in the bottom edge of the face.
6. Again click on the top edge of that face for painting the image there.
7. For manipulating the image, right-click on the image and go to Texture > Position.
8. The paint Bucket tool is used to sample that texture by the modify key and then apply that texture to the remainder of the curved surface.
9. Then go back to View > Hidden Geometry for turning that mode off.
10. This handiwork must be admired.

The above process is used in the simple surface; the second video is about managing a little more complex workflow: projecting textures onto complex surfaces… The step-by-step breakdown of the workflow is described below:

1. At first a simple rectangular face, where the image will be imported has to draw which should match the size of the curved surface.
2. Then go to File > Import… and browse the image file in the Import dialog box.
3. Before clicking on “Import” verify that “Use As Texture” is selected.
4. At first click on the anchor point and then click again to finish the image placement.
5. Then Right-click on the image and go to Texture > Position for manipulating the texture to make it fixed in the position on the curved surface.
6. Now Right-click on the imported image and go to Texture > Projected that is important.
7. Now use the option Paint Bucket Tool to sample that recent projected texture and apply it to the curved surface.

There are many more options that can be done on textures in SketchUp by Skill Builder like:

• Applying Colors, Photos, Materials and Textures
• Sticking a picture or Texture to a face
• Adding colors and Textures with Materials

For more information and the videos visit blog.sketchup.com

SketchUp Skill Builder

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Published By
Arka Roy
http://www.sketchup4architect.com
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How to Use Split and Join Tools in SketchUp

Split and join tools in SketchUp offer you the known applications correctly described by their names themselves. In this 3D application, LayOut Split and Join tools offer the easiest way to design a complex shape by splitting and joining. A few steps are there that help you do the needed cut and join on your design. Generally, split tool is for tearing a design apart while the joining tool joins one or more shapes together.

Steps to follow for splitting a line or a shape:

• Select the Split tool by selecting tools > split.
• Click on the areas of lines or edges you want to split.

The splitting parts of the design can be dragged or dropped anywhere in the design. The picture below rightly presents how to use split tool for your design.

The best thing is that you can use both Split and Join tools together to design a complex shape. If you want to use the tool in the best way, you have to go to the core and learn the basic part of this application.

Follow the steps if you want to join two or more shapes together:

• Use the Select tool to drag the shapes and drop them so that they overlap each other. As it is shown in the Figure 1 (Callout 1).
• Click the Split tool.
• For Shared Vertex, you need to click on every overlap points. On hovering over the split cursor over these points, a red X and an Intersection ToolTIP will appear.

• Use the erase tool to delete the unnecessary part of your design before giving your model a final touch.
• Click the join tool to glue the split part to make a complete model.
• Click on edge of each piece when the Join tool cursor is active. The color fills in the shape with every click. The fill color will be the color of the shape you click first. See Callout 4.

The Split tool has many applications in our SketchUp design. Bending is another thing that is a popular feature for designers. Bending defines the curves of your design instead of the split points. For designing different complex structures, bending will prove a great tool. LayOut Path Editor is the tool that you need to bend the lines and shapes in SketchUp.

Source: help.sketchup.com

How to Use Split and Join Tools in SketchUp

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Published By
Arka Roy
http://www.sketchup4architect.com
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Flip, Mirror, and Rotate for SketchUp

Flipping and rotating tools make your 3D designing a fun experience as you can easily draw the complex things with these applications. A proper use of these features will allow you to navigate some difficult jobs in 3D modeling software like mirroring an object. The general application of flip tool is that you can backflip geometry to 180 degree angle. The rotate tool helps your model spin and fold to fit into your designing requirements. The content describes the details of using these applications in a way that you have never applied before.

How to flip geometry along an axis:

• Select the geometry with the select tool.
• Context-click your model and choose a flip along
• Select an axis Below picture represents the flip application along blue axis (1) and red axis (2)

How to mirror geometry:

In SketchUp, creating a mirror image is as simple as designing the basic 3D models. All you have to do is using two functions – copy and flip – together. If you want to create a mirror image, only one half of the model is required. Design one half of the model (1) copy it (2) flip it (3). Your main image mirrors the reflection as accurately as you want.

Rotating Geometry at an angle:

Rotate tool is used for rotating an object at different angles. Here a model of a telescope is rotated to observe different parts of the sky.

• Select the geometry you want to rotate. Here telescope is selected, but its base remains unselected.
• Select the rotate tool; the rotate-shaped cursor will appear.
• Move the cursor to your desired plane. To lock the plane, press the Shift key until the angle vertex is set. When the plane stays at perpendicular point to an axis, the cursor changes the color in red, green or blue.

These features have many things to denote in your 3D modeling and the above-mention information reveals a small part of it.

For more details about the tools and features, you need to visit: help.sketchup.com

Flip, Mirror, and Rotate for SketchUp

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Published By
Arka Roy
http://www.sketchup4architect.com
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