How to render a bedroom with vray 3.4 for sketchup 2017

This is an excellent video tutorial for sketchup vray users. The tutorial briefly explains how to use v-ray 3.4 in sketchup 2017 along with photoshop to perform interior rendering of a bedroom.

The rendering is done through v-ray asset editor. The V-Ray Asset Editor contains four different tabs ranging from Material Editor, Light Editor, Geometry Editor, and Render Settings Tab. These can be utilized for controlling V-Ray assets and settings.

Asset Editor Button is available in V-ray Toolbar. One can also avail it from Extensions > V-Ray > V-Ray Render and Options > Asset Editor.
Material Editor tab provides information and manages all the materials in the sketchup scene.

Light Asset Lister/Editor tab comprises of information and manages all the lights in the sketchup scene.

Geometry Asset Lister/Editor tab comprises of information on v-ray geometry assets in the sketchup scene.

V-Ray Render Settings tab provides controls for the V-Ray renderer.

Watch the online demonstration.

How to render a bedroom with vray 3.4 for sketchup 2017

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Published By
Arka Roy
http://www.sketchup4architect.com
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Sketching in digital watercolors

It can't be said that the designs that come out of studioJDK are old fashioned.
Artwork by StudioJDK

It can’t be said that the designs that come out of studioJDK are old fashioned. On the contrary, they are groundbreaking in their ability to combine artistry and technology, finding a middle ground that most designers simply can’t achieve. Jeremy Kay, founder of studioJDK, is able to obtain this remarkable balance by exploring software and techniques that allow him the best of both worlds. Photoshop, SketchUp, and V-Ray are just some of the tools that share equal importance with his watercolors, helping him to create beautiful, effective designs that retain a very human touch.

After becoming inspired by Mike Doyle’s Color Drawing, Jeremy worked side by side with the author himself at Communication Arts
Artwork by StudioJDK

After becoming inspired by Mike Doyle’s Color Drawing, Jeremy worked side by side with the author himself at Communication Arts, a hybrid firm of architecture, graphic design, and environmental branding. It was this hybrid quality that made Jeremy a perfect fit.

Composition, values, shadow, understanding of light, a steady hand; these were all key design concepts that Jeremy began to apply his passion to. How can someone design better trees? Better human figures? These questions inspired him, and Jeremy’s passion for drawing was only matched by his growing fascination with rendering technology.

“I was really into that digital stuff,” Jeremy says. “I have a really insatiable appetite, and I still do, about learning new techniques in visual communication”.

When he stumbled across the Gnomon Workshop, a place where concept designers of games and movies post tutorials about their methods
Artwork by StudioJDK

When he stumbled across the Gnomon Workshop, a place where concept designers of games and movies post tutorials about their methods, Jeremy encountered the second greatest inspiration in his career. Their style of blending drawing and super high-tech rendering was a revelation, and something he was already on the road to achieving himself in architectural visualization.

Jeremy began to model his images in 3D and brilliantly paint on top of them. This technique made his work unique, and put him in high demand. Uniting 3D rendering technology with traditional media was something new at the time, and still uncommon today. It was a dream come true for him.

After a stint at the firm LRK, Jeremy finally knew it was time to go for his ultimate dream: owning his own studio.
Artwork by StudioJDK

After a stint at the firm LRK, Jeremy finally knew it was time to go for his ultimate dream: owning his own studio. “My belief is, in order for you to succeed well in what you’re doing as a career, you have to be really passionate about it. I just took the two things I was most passionate about and combined them”, he says. “That is architectural concept design and illustration.”

The whole industry was moving completely over to photorealism at the time, and Jeremy knew that he wanted to find his own style that would set him apart in the marketplace. Anyone can create exceptional renderings with the help of software and technology, but he wanted to be placed in the rare category of the digital artist.

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Published By

Arka Roy

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